
51 - 200 employees
🎮 Gaming
🤝 B2B
Gaming • Art • B2B
Devoted Studios is a US-based production management company that specializes in game development and art services. It manages a global network of over 1,900 talent, including expert art directors, producers, and tech leads. Devoted Studios optimizes external game development by leveraging international and local talent to create video game content efficiently. The company offers services such as porting, co-development, full development, and more, supporting clients through a vetted pool of artists and specialized production management. Devoted Studios aims for sustainable game development and high-quality outcomes through its unique approach to managing talent and production processes.
🔥 3 hours ago
🌐 United Kingdom, Ukraine, +2 more countries – Remote
⏰ Full Time
🟠 Senior
✍️ Content Marketing Manager
👻 Ghost score 10%
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51 - 200 employees
🎮 Gaming
🤝 B2B
Gaming • Art • B2B
Devoted Studios is a US-based production management company that specializes in game development and art services. It manages a global network of over 1,900 talent, including expert art directors, producers, and tech leads. Devoted Studios optimizes external game development by leveraging international and local talent to create video game content efficiently. The company offers services such as porting, co-development, full development, and more, supporting clients through a vetted pool of artists and specialized production management. Devoted Studios aims for sustainable game development and high-quality outcomes through its unique approach to managing talent and production processes.
• Conceive and pitch chapter concepts defining settings, story arcs, characters, environments, and unlockable moments. • Design environments, layouts, points of interest, and visible transformations as players progress. • Shape narrative beats, character arcs, and dialogue moments with writers. • Design reveals, transformations, celebrations, and chapter finales. • Bridge design, art, and animation by translating creative intent into executable direction. • Define character staging, animation needs, and camera framing while balancing scope and production cost. • Own chapter documentation, including one-pagers, beat sheets, environment briefs, asset lists, and moment breakdowns. • Guide chapters through feasibility, blockout, concept, implementation, and polish reviews. • Partner with client stakeholders, discipline leads, and production on scope, milestones, quality, presentations, and feedback. • Maintain consistency of tone, lore, and visual language across chapters. • Review implemented content in build and drive fixes for pacing, readability, and staging issues. • Identify creative and production risks and propose practical alternatives. • Contribute to content pipelines, templates, and production best practices.
• 6+ years of game development experience in content, narrative, level, or world design, with at least 2 years in a senior role. • At least one shipped commercial title where you owned player-facing story, environment, or content design. • A portfolio showing environments, narrative beats, and player moments designed and carried through to release. • Strong understanding of how story, environment, characters, and animation work together to communicate progression and reward. • Strong visual communication skills through sketches, paintovers, mood boards, storyboards, or blockouts. • Working knowledge of art and animation pipelines, including production cost and scope considerations. • Strong documentation and presentation skills; ability to write clear briefs and pitch ideas to senior stakeholders. • Experience working within an established IP, brand guidelines, or licensor approval process. • Experience collaborating directly with external partners or clients. • Strong sense of pacing, tone, and player empathy. • Based in Europe or the UK. • Fluent written and spoken English. • Nice to have: experience on mobile, casual, or live-service games with a narrative or meta-progression layer. • Nice to have: background in environment art, level art, or narrative writing alongside design. • Nice to have: experience designing for broad, all-ages audiences. • Nice to have: familiarity with in-game cameras, cinematic staging, or lightweight cutscene tools. • Nice to have: experience with proprietary engines and content tools, Unity, or Unreal for blockouts and prototyping. • Nice to have: comfort working in co-development environments with embedded teams.
• Work on ambitious games with top-tier partners across genres and platforms. • Join a remote-first team spanning 15+ countries. • Competitive compensation • Project bonuses • Growth opportunities • Equal opportunity consideration
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