
51 - 200 employees
🎮 Gaming
Gaming
Electric Square is a game development company that creates memorable experiences on genre-defining AAA console action games. With a team of 300 talented developers, Electric Square operates from three state-of-the-art studios located in the UK, Singapore, and Malta. The company partners with some of the biggest names in the gaming industry, such as collaborating on titles like Diablo IV, providing global expertise in game development. Electric Square is continuously expanding and inviting passionate individuals to join their diverse team.
🔥 10 minutes ago
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51 - 200 employees
🎮 Gaming
Gaming
Electric Square is a game development company that creates memorable experiences on genre-defining AAA console action games. With a team of 300 talented developers, Electric Square operates from three state-of-the-art studios located in the UK, Singapore, and Malta. The company partners with some of the biggest names in the gaming industry, such as collaborating on titles like Diablo IV, providing global expertise in game development. Electric Square is continuously expanding and inviting passionate individuals to join their diverse team.
• Build momentum in establishing content pacing for a cosy mobile game • Refine player UX • Help build secondary features that create depth for the game experience • Drive features and content from initial concept through implementation and balance • Work from high-level direction provided by the Lead Game Designer • Take ownership of execution without task-level breakdowns
• 3-6+ years of game design experience, with at least one shipped title • Hands-on comfort working in Unity • Above average creative writing skills evidenced in portfolio work or in-game content • Familiarity with mobile control paradigms and platform requirements, including touch-first interactions and mobile constraints • Demonstrable passion for player experience and player-facing feature development • Ability to operate with high-level direction and self-manage execution without task-level guidance • Work examples showing range across design, writing, and implementation • Experience working on and/or a deep affinity for cosy, narrative-driven, and life-sim games • Experience with game balancing: economy, progression, and difficulty tuning • Familiarity with UX best practices for games and player-facing messaging • Experience with narrative design, tools, and handling complex content requirements • Experience in UX design or player research • Shipped mobile titles • Games library including titles such as Stardew Valley, Spiritfarer, Pokopia, and Animal Crossing • Clear, intentional writing with the player in mind • Ability to balance spreadsheets and narrative beats
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