
51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
đź•’ June 10
Where this job comes from
Posted on Eleventh Hour Games's careers page, not through a job board
First seen by Remote Rocketship June 10

51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
• Lead, mentor, and grow a team of level designers, fostering collaboration and professional development • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences • Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency • Ensure all levels meet performance, quality, and accessibility standards • Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency • Collaborate with production to scope, schedule, and track level design deliverables • Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game
• 5+ years of professional level design experience in the game industry, with at least 2+ years in a lead or senior design role • Track record of shipping at least one title in a senior or leadership capacity • Understanding of encounter design, pacing, and player progression • Experience working with level design tools in engines such as Unity or Unreal • Collaborative mindset with experience guiding cross-disciplinary teams (art, design, and engineering) • Communication and documentation skills in a remote-first environment • Problem-solving and organizational skills
• Reasonable Accommodation • EEOC statement
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