
51 - 200 employees
đ„œ AR/VR
đ± Media
đź Gaming
AR/VR âą Media âą Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
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51 - 200 employees
đ„œ AR/VR
đ± Media
đź Gaming
AR/VR âą Media âą Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
âą Design, build, and maintain the studio pipeline and artist-facing tools, including launchers, publishers, loaders, review and notes tools, and daily artist interfaces âą Build front ends for web, Qt/PySide desktop, and Unreal in-engine tools âą Develop and maintain integrations with Maya, Unreal, and Nuke through Python APIs and with Perforce on Windows âą Work within and extend the AYON-based pipeline âą Build AI-assisted features into pipeline tooling âą Use AI to accelerate development while maintaining code quality and a clean codebase âą Own tools through their full lifecycle, including shipping, production maintenance, and improvement âą Manage and prioritize work independently without project managers âą Collaborate directly with artists and supervisors to understand workflows and build suitable tools
âą Strong computer-science foundation in data structures, algorithms, and systems design âą Strong software-engineering practice, including maintainable and well-tested code âą Professional Python experience for day-to-day development âą Depth in C++, Rust, C, Zig, or a similar systems/close-to-the-hardware language, or comparable rigor in performance, concurrency, or low-level systems work âą UI/UX and front-end ability across TypeScript/JavaScript web interfaces, Qt/PySide desktop UIs, and in-engine tools âą Comfortable using AI tools in day-to-day engineering âą Excellent written and spoken English at C1 or higher, near-native level âą User-centered mindset toward artists âą Senior-level experience owning significant systems end to end with high autonomy âą Ability to communicate technical decisions, align priorities, and work directly with artists âą VFX, animation, or virtual-production pipeline experience is nice to have âą Maya, Unreal, Nuke, Houdini, or similar DCC tool experience is nice to have âą AYON, OpenPype, or other pipeline framework experience is nice to have âą Perforce or Git at scale experience is nice to have
âą Fully remote work arrangement âą Flexible schedule outside a daily overlap window âą Daily team overlap on Pacific (PT) or Eastern (ET) time âą Opportunity to work on AI-assisted pipeline features âą Opportunity to work with visualization, virtual production, film, games, and advertising technology
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