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Senior Pipeline Engineer

Job not on LinkedIn

đŸ”„ 56 minutes ago

đŸ‡ȘđŸ‡ș Europe – Remote

⏰ Full Time

🟠 Senior

đŸ‘·đŸ»â€â™€ïž Engineer

đŸ‘» Ghost score 12%

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Logo of Halon Entertainment

Halon Entertainment

51 - 200 employees

đŸ„œ AR/VR

đŸ“± Media

🎼 Gaming

AR/VR ‱ Media ‱ Gaming

Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.

📋 Description

‱ Design, build, and maintain the studio pipeline and artist-facing tools, including launchers, publishers, loaders, review and notes tools, and daily artist interfaces ‱ Build front ends for web, Qt/PySide desktop, and Unreal in-engine tools ‱ Develop and maintain integrations with Maya, Unreal, and Nuke through Python APIs and with Perforce on Windows ‱ Work within and extend the AYON-based pipeline ‱ Build AI-assisted features into pipeline tooling ‱ Use AI to accelerate development while maintaining code quality and a clean codebase ‱ Own tools through their full lifecycle, including shipping, production maintenance, and improvement ‱ Manage and prioritize work independently without project managers ‱ Collaborate directly with artists and supervisors to understand workflows and build suitable tools

🎯 Requirements

‱ Strong computer-science foundation in data structures, algorithms, and systems design ‱ Strong software-engineering practice, including maintainable and well-tested code ‱ Professional Python experience for day-to-day development ‱ Depth in C++, Rust, C, Zig, or a similar systems/close-to-the-hardware language, or comparable rigor in performance, concurrency, or low-level systems work ‱ UI/UX and front-end ability across TypeScript/JavaScript web interfaces, Qt/PySide desktop UIs, and in-engine tools ‱ Comfortable using AI tools in day-to-day engineering ‱ Excellent written and spoken English at C1 or higher, near-native level ‱ User-centered mindset toward artists ‱ Senior-level experience owning significant systems end to end with high autonomy ‱ Ability to communicate technical decisions, align priorities, and work directly with artists ‱ VFX, animation, or virtual-production pipeline experience is nice to have ‱ Maya, Unreal, Nuke, Houdini, or similar DCC tool experience is nice to have ‱ AYON, OpenPype, or other pipeline framework experience is nice to have ‱ Perforce or Git at scale experience is nice to have

đŸ–ïž Benefits

‱ Fully remote work arrangement ‱ Flexible schedule outside a daily overlap window ‱ Daily team overlap on Pacific (PT) or Eastern (ET) time ‱ Opportunity to work on AI-assisted pipeline features ‱ Opportunity to work with visualization, virtual production, film, games, and advertising technology

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