
51 - 200 employees
🥽 AR/VR
📱 Media
🎮 Gaming
AR/VR • Media • Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
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51 - 200 employees
🥽 AR/VR
📱 Media
🎮 Gaming
AR/VR • Media • Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
• Bridge visualization and engineering by delivering technical art expertise and solutions • Support artists, animators, and riggers • Collaborate cross-functionally to design end-to-end solutions that improve quality and streamline iteration • Shape technical art best practices, workflows, pipelines, and tooling • Translate creative briefs into actionable requirements • Define performance and memory targets and establish testing methods • Optimize solutions to balance quality and performance • Manage tasks throughout the development-to-delivery lifecycle • Conduct code and content performance reviews • Validate work within builds before source-control submission • Identify risks before changes are committed to source control • Scope technical art tasks within a scrum framework and provide estimates • Participate in daily standups and sprint planning • Anticipate project risks and recommend practical solutions • Create and maintain technical documentation
• Strong background and knowledge in visualization for feature films • Expertise in industry-standard DCC tools: Maya, Unreal Engine, and After Effects • Experience creating 2D and 3D postvis assets • Proficiency in Unreal Engine, including Blueprinting, lighting, rendering, and content integration for postvis pipelines • Strong understanding of realtime performance constraints and ability to resolve Unreal bottlenecks • Ability to anticipate and resolve performance constraints on target devices • Ability to communicate technical issues to non-technical team members • Proficiency using engine and device performance tools • Experience writing and editing clear technical documentation • Familiarity with production tracking tools • Version control proficiency with Perforce, including works in progress • Ability to plan, design, and implement solutions to technical art problems • Must be based in the United Kingdom
• Remote work • Flexible/remote collaboration arrangement
Apply Now🕒 August 14
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