UI/UX Designer

Job not on LinkedIn

🕒 6 days ago

🇺🇸 United States – Remote

💵 $9.6k / month

⏰ Full Time

🟡 Mid-level

🟠 Senior

🎨 Product Designer (UI/UX)

Where this job comes from

Posted on Innersloth's careers page, not through a job board

First seen by Remote Rocketship 6 days ago

Still open on Innersloth's site. Checked 9 minutes ago.

Logo of Innersloth

Innersloth

11 - 50 employees

Founded 2015

🎮 Gaming

👥 B2C

Gaming • B2C

Innersloth is an independent video game developer and publisher best known for the social-multiplayer hit Among Us. The company develops and publishes games including Among Us (and related projects like Among Us Story and VR adaptations) as well as the Henry Stickmin series (e. g. , Dig2China). Innersloth maintains community-facing functions on its site — news, dev logs, support & FAQs, modding and fan-creation policies, a press kit, and an official merch store — and actively communicates release plans and updates to its player community.

📋 Description

• Create original UI/UX designs aligned with art direction and gameplay goals • Create and maintain UI/UX documentation, style guides, flows, wireframes, prototypes, mock-ups, and ready-to-implement designs • Design menu interfaces, HUD, input controls, navigational components, informational components, and dialogue boxes • Design responsive UI/UX across multiple platforms, aspect ratios, and screen orientations • Report to game directors and collaborate with the game designer, artists, and engineers • Identify and troubleshoot UX challenges and opportunities based on playtesting and team feedback • Demonstrate ownership and autonomy while delivering project priorities on time • Attend and contribute to scheduled meetings • Use ClickUp and Microsoft Teams responsively and proactively

🎯 Requirements

• Degree/diploma/certificate in Human-Computer Interaction, Game Design, Graphic Design, Information Science, or a related field; equivalent experience highly valued • At least 3 years of prior experience as a UI/UX Designer for games (mobile, PC and/or console) suggested • Strong portfolio clearly communicating skill and approach • Understanding and application of UX flow and accessibility best practices • Proficiency in Adobe Creative Suite, Miro, and Figma • Excellent written and oral communication skills • Ability to give and receive feedback and rapidly iterate based on playtest and team feedback • Ability to collaborate in a team-based, dynamic, cross-functional setting • Highly organized, self-sufficient, task-oriented • Residents living in North America only • Ability to demonstrate work, reasoning, and problem-solving without AI assistance • Responsive and proactive usage of ClickUp and Microsoft Teams • Attendance and contribution in scheduled meetings when required • Nice to have: experience with Unity and Unity UI Toolkit • Nice to have: experience with version control tools such as Git • Nice to have: experience designing UI/UX for mobile games • Nice to have: experience designing responsive interfaces accommodating localized text • Nice to have: experience running user testing initiatives • Nice to have: understanding of console certification requirements as they pertain to UI

🏖️ Benefits

• Guaranteed 6 month, full-time, remote, work from home position • Contract extension may be discussed if needed for project completion • Work week cannot exceed 40 hours/week • Flexible scheduling outside company core hours • Fair salary in lieu of health benefits for international candidates • Competitive, fixed, monthly rate of payment • Position safe and stable for the duration of the project • Friendly, diverse workmates and partner companies

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