
51 - 200 employees
🥽 AR/VR
🎮 Gaming
💰 $50M Series A on 2020-12
AR/VR • Entertainment • Gaming
Magnopus is a studio known for designing and building unique, immersive experiences that blend the physical and digital worlds. Based in Los Angeles, with a presence in the United Kingdom, the company brings together artists, designers, and engineers from Hollywood, Silicon Valley, and the gaming industry. Their groundbreaking projects span entertainment, education, and more, featuring collaborations with major entities like Disney, Sony Music, and NASA. Magnopus is recognized for creating cross-reality experiences and was included in TIME's Best Inventions of 2022 list for its innovative Connected Spaces platform.
🔥 15 minutes ago
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51 - 200 employees
🥽 AR/VR
🎮 Gaming
💰 $50M Series A on 2020-12
AR/VR • Entertainment • Gaming
Magnopus is a studio known for designing and building unique, immersive experiences that blend the physical and digital worlds. Based in Los Angeles, with a presence in the United Kingdom, the company brings together artists, designers, and engineers from Hollywood, Silicon Valley, and the gaming industry. Their groundbreaking projects span entertainment, education, and more, featuring collaborations with major entities like Disney, Sony Music, and NASA. Magnopus is recognized for creating cross-reality experiences and was included in TIME's Best Inventions of 2022 list for its innovative Connected Spaces platform.
• Help develop and optimise real-time environments and assets, from initial content through to polished, performant scenes • Work directly within Unreal Engine to provide technical support and guidance to the art team, troubleshooting and resolving content and performance challenges • Profile and optimise 3D content, materials and environments to meet required real-time performance metrics • Create, profile and optimise materials in Unreal Engine, balancing visual quality with real-time performance requirements • Identify opportunities to improve and optimise existing art and content pipelines, helping the wider team work more efficiently and consistently • Build and work with Unreal's PCG graphs to support efficient content creation and procedural environment workflows • Work closely with creative and art teams to deliver high-quality real-time content
• Proven experience as a Senior 3D Technical Artist, with a strong track record working in Unreal Engine • Deep understanding of Unreal Engine material creation, profiling and optimisation • Strong knowledge of real-time 3D performance optimisation, including LODs, asset optimisation, draw calls, shader/material performance and profiling workflows • Experience working with PCG graphs and procedural content workflows in Unreal Engine • Professional experience delivering real-time content for games, immersive experiences, virtual production or similar projects • A strong artistic eye, with the ability to balance visual quality, composition and creative intent with technical and performance requirements • Strong problem-solving and communication skills, with the ability to work closely with an art team and provide practical technical guidance • Experience optimising large-scale environments or complex real-time scenes • Familiarity with standard DCC packages such as Maya, 3ds Max or Blender • Experience with Substance Painter, Substance Designer or Photoshop • Experience with Unreal Engine's Sequencer, cameras, lighting and environment workflows • Experience working with PCG at scale • Must provide proof of right to work in the UK
• 3-month freelance opportunity • Opportunity to work on immersive attractions, interactive installations, virtual production, spatial computing, AI-powered experiences and emerging technologies • Collaborative environment with opportunities to learn and grow • Opportunity to contribute to ambitious projects pushing creative and technical boundaries
Apply Now🕒 August 14
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