
1 - 10 employees
Founded 2020
đź’Ľ Consulting
📣 Marketing
🎮 Gaming
Consulting • Marketing • Gaming
Mythwright is an indie publisher that is currently developing new projects and will share more information soon. The company specializes in publishing existing titles available on platforms like Steam. Mythwright Limited focuses on building a portfolio of games quietly as it prepares for future releases.
🔥 7 minutes ago
Where this job comes from
Posted on Mythwright's careers page, not through a job board
First seen by Remote Rocketship 7 minutes ago

1 - 10 employees
Founded 2020
đź’Ľ Consulting
📣 Marketing
🎮 Gaming
Consulting • Marketing • Gaming
Mythwright is an indie publisher that is currently developing new projects and will share more information soon. The company specializes in publishing existing titles available on platforms like Steam. Mythwright Limited focuses on building a portfolio of games quietly as it prepares for future releases.
• Create game-ready art for modular environments, props, set dressing, and characters/creatures • Understand and apply the project art style and ethos with high-level direction • Construct modular environments using a grid • Produce assets rapidly by prioritizing core elements over superficial details • Communicate and collaborate with the multidisciplinary team • Participate in playtests and contribute to the game experience beyond art • Identify risks and constraints early and redirect effort when needed • Proactively move the project forward and maintain momentum when blocked • Import, set up, and implement assets in Unreal Engine • Configure materials, prefabs, folders, naming conventions, and related asset setup • Fix materials, collision, and general art bugs in-engine • Identify inefficiencies and propose better solutions • Optimize assets and scenes without sacrificing the game's vision
• Senior experience level; comfortable working autonomously with high level direction and championing an area of responsibility • Broad artistic and technical skillset across environments, props, and characters/creatures • Confident in Unreal Engine, including asset implementation and fixing art bugs • Ability to prioritize speed and efficiency • Project-first mindset focused on the player experience rather than art awards or portfolio pieces • General understanding of supporting optimization and performance for single-player and online multiplayer titles from an art perspective • Bonus skills: rigging, VFX, UI, tech art, and concept art • Must be located within the UK or Europe
• 2-week company summer break • 2-week company winter break • Normal holiday allowance
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