Senior GameDev Engineer, C++

Job not on LinkedIn

November 22

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Logo of Plummy Games

Plummy Games

The PLUMMY team lives by the spirit of unity and a burning desire to bring joyful innovations and enjoyable experiences to our players. Our goal is to provide them with comfort, calmness, and sincere fun!

11 - 50 employees

💰 $6M Seed Round on 2022-11

📋 Description

• Design, implement, and maintain gameplay features and technical systems in C++ and our existing tech stack • Work on mobile game performance and stability (ANRs, crashes, memory usage, build size) • Integrate and maintain third-party SDKs (ads, analytics, crash reporting, observability, customer support) • Debug and fix complex production issues, including hard-to-reproduce bugs • Collaborate with game designers, analysts, UA, QA, and other developers to deliver features from idea to release • Contribute to improving our architecture, code quality, and tooling • Take ownership of tasks and follow them through to completion, including testing and release support

🎯 Requirements

• 5+ years of experience as a C++ developer in mobile games or interactive apps (Android/iOS) • Experience with game engines (in-house/custom or popular engines such as Unity, Godot, Cocos2dx, Unreal Engine, etc.) • Ability to debug difficult issues (crashes, memory leaks, performance problems) • Experience integrating SDKs (ad monetization, analytics, crash reporting, customer support, etc.) • Strong problem-solving skills and a finisher mindset, with attention to detail and a focus on stability and performance in production • Comfortable working remotely and autonomously, coordinating with a distributed team • Strong communication skills in English (spoken and written)

🏖️ Benefits

• Remote-first approach with various collaboration models • Smooth onboarding experience, with full support from our team • Work alongside experienced, like-minded professionals with an opportunity for fast professional growth • Competitive salaries, reviewed on a timely basis, or personal achievements and involvement in the project • A standard 5-day workweek, synced with the GMT+2 time zone • 20 business days of paid vacation, with the option to take single days off from this amount • Public holidays based on your country of residence • 5 sick days per year for health-related needs - no doctor’s note required

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