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Senior Graphics Programmer

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🕒 July 22

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Logo of Studio Wildcard

Studio Wildcard

51 - 200 employees

Founded 2014

🎼 Gaming

Gaming

Studio Wildcard is a gaming company known for developing ARK: Survival Evolved and its sequel, ARK II. The company creates immersive survival games that thrust players into a world of primitive survival against both beast and man. In ARK II, players encounter hyper-realistic dinosaurs, aggressive alien fauna, and exotic environments on an unearthly planet. The games continue a dramatic narrative of humankind's evolution, offering a next-generation sandbox survival experience.

📋 Description

‱ Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that support massive open-world gameplay. ‱ Profile GPU performance and resolve severe rendering bottlenecks related to draw calls, level of detail (LOD) transitions, and overdraw. ‱ Dive deep into the specific hardware profiles of modern consoles (PlayStation 5, Xbox Series X|S), pushing the limits of their architecture while strictly adhering to their unique VRAM constraints, memory bandwidths, and certification standards. ‱ Enhance and optimize Unreal Engine 5's rendering ecosystem, working intimately with features like Lumen, Nanite, and hardware ray tracing. ‱ Collaborate directly with the Technical Art and VFX teams to build and optimize custom rendering systems for dynamic in-world elements. ‱ Provide deep technical support for materials and shader pipelines to bring complex environmental reactions to life, such as dense interactive foliage and physical weather systems. ‱ Partner with the Creature Art and Tech Animation teams to pioneer new rendering techniques, including advanced fur, skin shaders, and deformation. ‱ Support their creative vision while aggressively optimizing draw calls and rendering costs for scenes densely packed with massive numbers of creatures. ‱ Define scalability scenarios across different GPU tiers to manage VRAM budgets and hit strict performance targets. ‱ Integrate, tweak, and optimize modern upscaling and frame generation technologies (such as DLSS, FSR, PSSR, and TSR). ‱ Co-define engine-level technical artist tooling and create documentation or best practices to raise the rendering capability floor for artists across the studio. ‱ Vigorously investigate, debug, and solve complex low-level graphics crashes and rendering anomalies across PC and modern console platforms. ‱ Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race condition/deadlock fixes. ‱ Develop internal tools and extend engine features to improve iteration times and support the development pipelines for massive survival ecosystems. ‱ Manage and optimize large-scale asset pipelines, packaging, and streaming architectures to handle the massive data footprint of a dense open-world survival game.

🎯 Requirements

‱ 5+ years of professional C/C++ experience focusing entirely on real-time rendering and low-level GPU systems. ‱ Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX 12 (DX12). ‱ Hands-on experience profiling, debugging, and identifying frame time optimizations using tools like PIX. ‱ Strong proficiency in authoring HLSL shaders, compute shaders, and PBR materials. ‱ Deep, hands-on experience modifying and extending the Unreal Engine 4/5 source code. ‱ Deep experience working with version control platforms, specifically Perforce. ‱ Ability to work core hours of 10:00 AM PST to 4:00 PM PST. ‱ Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.

đŸ–ïž Benefits

‱ We pay 100% of all premiums for the employee and discounted rates for dependent premiums. ‱ Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options

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