
Gaming
Techland is a video game developer known for popular titles such as 'Dying Light' and 'Call of Juarez'. The company creates engaging gaming experiences with a focus on action and adventure genres. Techland develops and promotes its games through various media channels and maintains a strong community interaction through social media and its Pilgrim Outpost support service. The company is engaged in providing quality games and interactive entertainment to its audience worldwide.
201 - 500 employees
Founded 1991
🎮 Gaming
August 9

Gaming
Techland is a video game developer known for popular titles such as 'Dying Light' and 'Call of Juarez'. The company creates engaging gaming experiences with a focus on action and adventure genres. Techland develops and promotes its games through various media channels and maintains a strong community interaction through social media and its Pilgrim Outpost support service. The company is engaged in providing quality games and interactive entertainment to its audience worldwide.
201 - 500 employees
Founded 1991
🎮 Gaming
• Design and implementation of gameplay mechanics in Techland's newest games, in particular: • Iterate gameplay features in close collaboration with animators and game designers. • Own and drive moment-to-moment gameplay mechanics. • Create and prototype new gameplay systems and related tools. • Debug and optimize gameplay mechanics for performance, responsiveness, and stability. • Mentor and support other programmers by sharing best practices, reviewing code, and helping grow expertise within the team.
• 5+ years of experience in game development, with a focus on gameplay mechanics or systems. • Excellent knowledge of C++. • Strong 3D math skills. • Experience developing / maintaining large gameplay systems. • Ability to profile and optimize code, with a focus on cross-platform performance. • Experience working closely with designers and animators in a multidisciplinary environment. • Strong understanding of game feel and what makes gameplay fun. • Authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games. • Excellent organization and time management skills. • Excellent interpersonal and communication skills. • Very good command of English. • Familiarity with version control systems. • Nice to have: Computer science education. • Knowledge of commercial game engines such as Unreal Engine and / or Unity. • At least one shipped AAA title developed from start to finish. • Proven history of mentoring fellow programmers.
• private medical care • life insurance • pro-health campaigns • gifts for different occasions
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