
Gaming • Media
Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.
1001 - 5000 employees
Founded 2004
🎮 Gaming
📱 Media
November 28

Gaming • Media
Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.
1001 - 5000 employees
Founded 2004
🎮 Gaming
📱 Media
• In partnership with TA and other engineers, design and implement robust procedural content generation systems; • Integrate geospatial data into Houdini and Unreal Engine pipelines, focusing on performance and scalability; • Develop systems for data consistency, allowing artist-driven fine-tuning while preserving procedural elements; • Build environments with minimal manual intervention; • Create custom tools and systems within Houdini and Unreal Engine to enhance the procedural workflow; • Research and evaluate procedural techniques to push the state of the art, assessing the trade-offs of different approaches; • Ensure the procedural systems meet performance and memory constraints, supporting a smooth and stable experience in Unreal Engine.
• Strong proficiency in C++, with ability to work across multiple tools as needed (e.g. Houdini, Unreal, custom data API); • Understanding of and ability to research, prototype, and evaluate new procedural generation techniques and systems design; • Strong problem-solving skills, particularly in maintaining data consistency across procedural and artist-driven content; • Experience with developing in-engine or standalone tools for game developers; • Solid understanding of multithreading. • **Will be a plus:** • Experience integrating and optimizing large datasets, particularly geospatial data; • Knowledge of performance profiling and optimization techniques in Unreal Engine; • Experience with Houdini, including HDA development and procedural workflows; • Familiarity with Unreal Engine’s PCG, Editor framework, Slate and Blueprints; • Proficiency in Python.
• Flexible working hours • Hybrid work culture • Health insurance
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