Art & Animation Director

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🕒 Setembro 29

🇺🇸 Estados Unidos – Remoto (EUA)

💵 $110.000 - $160.000 / ano

⏰ Tempo Integral

🔴 Especialista

👔 Diretor

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🗣️🇺🇸🇬🇧 Inglês obrigatório

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IllFonic

11 - 50 funcionários

Fundada em 2007

📣 Marketing

🎮 Jogos

Marketing • Gaming

IllFonic é um estúdio independente de desenvolvimento de videogames com sedes em Lakewood, Colorado, e Tacoma, Washington. Fundada em 2007, a empresa se especializa em criar experiências de jogos imersivas que conectam comunidades com o conteúdo que amam. A equipe da IllFonic é composta por veteranos das indústrias de videogame, música, tecnologia, marketing e comunicação. Alguns dos seus títulos notáveis e colaborações incluem Killer Klowns From Outer Space: The Game, Ghostbusters: Spirits Unleashed, e Friday the 13th: The Game. A empresa continua a redefinir como os jogos são feitos e comercializados, focando na conexão com a comunidade através de experiências de jogos inovadoras.

Descrição

• Define and maintain cohesive, high-fidelity visual styles and artistic direction across all game assets and disciplines • Provide high-level creative direction and leadership across Environment, Tech Art, Outsourcing, VFX, Tech Animation, Animation, Lighting, Characters, UI/UX, and Concept Art teams • Partner with the Chief Creative Officer, Design Leads, and Engineering to unify creative vision with gameplay and technical goals • Manage, mentor, and guide art leads and individual artists • Evaluate and optimize art production pipelines and workflows to improve efficiency, performance, and asset quality • Oversee external art outsourcing partners and asset leads to ensure visual consistency and high visual fidelity • Establish art benchmarks, visual target renders, and style guides for internal and external development • Review and critique real-time lighting, shaders, environments, character models, animations, and visual effects in engine • Participate in hiring, staffing plan reviews, and resource allocation across Art and Animation departments

🎯 Requisitos

• 10+ years of professional experience in video game art production, with 5+ years in Art Director roles • Multiple shipped console and PC titles as an Art Director • Proven track record leading multidisciplinary teams of artists across characters, environments, lighting, animation, and VFX • Expert understanding of 3D modeling, sculpting, texturing, animation, lighting, and real-time engine workflows • Experience with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and Unreal Engine • Demonstrated expertise in building and streamlining art pipelines for high-fidelity real-time rendering • Experience directing persistent world or live-service visual content and world building • Strong portfolio/ArtStation demonstrating exceptional visual benchmark creation, character/environment design, and creative vision • Collaborative leadership in cross-functional team environments • Passion for mentoring and developing artist talent • Resourceful, hands-on approach to artistic and technical pipeline challenges • Excellent communication skills for inspiring artists and aligning multidisciplinary stakeholders

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