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Staff Hero Designer

Vaga não está no LinkedIn

🕒 Setembro 28

🇺🇸 Estados Unidos – Remoto (EUA)

💵 $148.000 - $222.000 / ano

⏰ Tempo Integral

🔴 Especialista

✍️ Designer

🗣️🇺🇸🇬🇧 Inglês obrigatório

De onde vem esta vaga

Publicada na página de carreiras da Insomniac Games, não em um site de vagas

Vista pela primeira vez pelo Remote Rocketship Setembro 28

Ainda aberta no site da Insomniac Games. Verificada 8 horas atrás.

Logo of Insomniac Games

Insomniac Games

201 - 500 funcionários

Fundada em 1994

🎮 Jogos

Gaming

A Insomniac Games é uma desenvolvedora de videogames renomada, conhecida por criar títulos populares como Marvel's Spider-Man, Spider-Man: Miles Morales e Ratchet & Clank. A empresa dá ênfase à criação de jogos que transmitam mensagens positivas e temas de amizade, abnegação e superação do mal. A Insomniac Games se orgulha de manter uma cultura de trabalho inclusiva, garantindo que suas produções criativas reflitam os mesmos valores que promovem internamente. Com foco em jogos para consoles e PC, a Insomniac Games continua a ser líder na indústria de jogos.

Descrição

• Own the design, prototyping, iteration, and polish of hero core combat and player character systems • Implement and iterate hero combat and non-combat gameplay using proprietary tools and scripting systems • Drive creative vision, gameplay design, and execution quality for playable hero characters • Collaborate with Gameplay Programmers, Animators, VFX Artists, Character Artists, Mission Designers, Combat Designers, Systems Designers, UI/UX, Narrative, and project leadership • Lead development pods, plan milestones, set priorities, and coordinate feedback • Proactively identify problems, implement solutions, and improve hero gameplay quality • Create and maintain player system documentation, tutorial videos, standards, metrics, and best practices • Review work in progress, gather feedback, and ensure milestone quality targets • Run brainstorms and reviews while championing design vision and inclusivity • Drive innovation in internal character prototyping and iteration tools • Review hero character work across the studio and mentor/coaching other Hero Designers • Support additional gameplay systems design as needed • Create a safe, supportive, and creative work environment

🎯 Requisitos

• Eight or more years of professional game design experience • At least one shipped title as a primary design owner of player combat and/or overall player character systems • Proven expertise in creating, tuning, and polishing player movement, combat, controls, and gameplay balance • Deep expertise in game design craft, especially 3rd person narrative games • High proficiency with modern game engines such as Unreal or proprietary engines • Experience in scripting, prototyping, and iterating gameplay systems directly • Experience in 3D layout is a plus • Proven ability to implement, iterate, and tune game feel with polished presentation • Extremely strong written, verbal, and visual communication skills • Ability to solve practical problems and interpret written, oral, diagram, or schedule instructions • Intermediate knowledge and experience with level editing tools and scripting, including Unreal Engine, Unity, or similar editors • Intermediate knowledge of Maya or other major 3D modeling programs • Experience with animation tools or programming languages is a plus • Working knowledge of Microsoft Office Suite, Miro, Confluence, or equivalent office software • Very good interpersonal skills and effective communication with team members and developers • Strong verbal and written communication skills are required • Background check required at offer stage

🏖️ Benefícios

• Medical insurance • Dental insurance • Vision insurance • Matching 401(k) • Paid time off • Wellness program • Employee discounts for Sony products • May be eligible for a bonus package • Flexible role that can be remote

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Desenvolvido por Lior Neu-ner. Adoraria receber seu feedback — entre em contato por DM ou pelo e-mail support@remoterocketship.com
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