Developer Technology Engineer

🕒 Maio 13

🇺🇸 Estados Unidos – Remoto (EUA)

💵 $201.580 - $284.580 / ano

⏰ Tempo Integral

🟡 Pleno

🟠 Sênior

🖥 Engenheiro de Software

🦅 Patrocina Visto H1B

info

🗣️🇺🇸🇬🇧 Inglês obrigatório

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Logo of Intel Corporation

Intel Corporation

10.000+ funcionários

Fundada em 1968

🔧 Hardware

🤖 Inteligência Artificial

📡 Telecomunicações

Hardware • Artificial Intelligence • Telecommunications

A Intel Corporation é uma empresa líder em tecnologia, especializada na fabricação e venda de uma variedade de produtos de hardware e software. Seus produtos incluem processadores como Intel Core, Intel Xeon e Intel Atom, além de gráficos discretos, aceleradores de IA, fotônica de silício e soluções embarcadas. A Intel atende a diversas indústrias com suas soluções de rede, armazenamento e recursos para desenvolvedores, com foco intenso em tecnologias orientadas a IA e de alto desempenho. A empresa desempenha um papel significativo no avanço das experiências de computação em PCs, data centers, cloud, edge e redes 5G. A Intel está comprometida em oferecer tecnologias de alta performance e seguras, enquanto promove a inovação através de seu amplo ecossistema de parceiros e ferramentas de desenvolvimento.

Descrição

• Work with game developers to improve reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware. • Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development. • Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products. • Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions. • Develop supportive documentation and materials to promote best practices while developing for Intel hardware. • Represent Intel at game developer related conferences through technological discussions and presentations.

🎯 Requisitos

• 5+ years working on game technologies for GPU and/or CPU • At least 5 years of Experience with modern game engine architecture, rendering pipelines, techniques, and technologies • Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView • Fluency and ability to program in HLSL and C/C++ • At least 5 years of Experience using the latest DirectX 12 features • At least 5 years of Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution • Driven to learn new skills and take on challenging tasks • Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture (preferred) • Understanding of the game development lifecycle (preferred) • Experience creating and productizing new technologies and tools (preferred) • Experience optimizing Unreal engine (preferred)

🏖️ Benefícios

• competitive pay • stock bonuses • benefit programs which include health • retirement • vacation

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