
11 - 50 funcionários
Fundada em 2021
🎮 Jogos
🤝 B2B
🤖 Inteligência Artificial
Gaming • B2B • Artificial Intelligence
A Rushdown Studios é um estúdio veterano de co-desenvolvimento de games que trabalha em parceria com outros estúdios e publishers para projetar, desenvolver, lançar e dar suporte a games de alta qualidade. A empresa oferece uma ampla gama de serviços, incluindo DevOps e live services, build engineering, web tools, engenharia de game client e SDK, sistemas de gameplay, implementação de UI/UX e arte, sistemas de multiplayer online e workflows de IA. A Rushdown valoriza a colaboração, a confiabilidade e a sólida expertise técnica para se integrar perfeitamente às equipes parceiras e entregar features de games e operações live prontas para produção.
🕒 Ontem
🗽 New York – Remoto
💵 $100.000 - $150.000 / ano
⏰ Tempo Integral
🟠 Sênior
🖥 Engenheiro de Software
👻 Score fantasma 0%
🗣️🇺🇸🇬🇧 Inglês obrigatório
Melhore suas chances de conseguir uma entrevista verificando sua pontuação de currículo antes de se candidatar.

11 - 50 funcionários
Fundada em 2021
🎮 Jogos
🤝 B2B
🤖 Inteligência Artificial
Gaming • B2B • Artificial Intelligence
A Rushdown Studios é um estúdio veterano de co-desenvolvimento de games que trabalha em parceria com outros estúdios e publishers para projetar, desenvolver, lançar e dar suporte a games de alta qualidade. A empresa oferece uma ampla gama de serviços, incluindo DevOps e live services, build engineering, web tools, engenharia de game client e SDK, sistemas de gameplay, implementação de UI/UX e arte, sistemas de multiplayer online e workflows de IA. A Rushdown valoriza a colaboração, a confiabilidade e a sólida expertise técnica para se integrar perfeitamente às equipes parceiras e entregar features de games e operações live prontas para produção.
• Design, develop, and maintain core game engine systems using modern C++. • Write clean and intuitive code that can easily be understood by external developers and extended in the future. • Evaluate new technologies and tools capable of improving software development workflows, engine capabilities, and runtime performance. • Collaborate with external programmers to enable their features to run as quickly and efficiently as possible. • Solve crashes, performance bottlenecks, and other problems on both PC and console. • Support a partner studio by building, optimizing, and maintaining central technologies capable of servicing multiple games with unique needs. • This is not a gameplay engineering role.
• Four (4) years of professional experience with C++, including industry experience building and maintaining proprietary game engine technology. • Experience developing and shipping commercial games, as well as the broader ability to write clear, maintainable, and portable code. • Strong understanding of mathematics, analytics, and computer science fundamentals (e.g., data structures, algorithms, concurrency). • Familiarity with real-time rendering systems and GPU/CPU performance profiling, analysis, and optimization. • Experience with multithreaded programming, synchronization, and parallel processing. • Willingness to selflessly put player experiences first — before even your own code and ego. • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team. • Experience with multiple game engines, including Unreal Engine, is a nice-to-have. • Knowledge of 3D graphics, animation, game AI, or gameplay tooling is a nice-to-have. • Familiarity with scripting languages such as Python or Lua is a nice-to-have. • Experience with console development is a nice-to-have.
• 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure • Medical, Dental, and Vision Insurance • Annual Video Game Budget • 401(k) Retirement Plan • Paid Parental Leave • Hybrid or fully remote work options depending on location
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