Senior Systems Technical Designer – Progression

🕒 June 3

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Logo of Bad Robot Games

Bad Robot Games

11 - 50 employees

🎮 Gaming

📱 Media

💰 $40M Series B - Bad Robot Games on 2021-05

Gaming • Media

Bad Robot Games is a game development and publishing studio formed by JJ Abrams as a division of Bad Robot, focused on reinventing how stories are played across platforms. The fully remote studio builds immersive, transmedia game worlds in close collaboration with Bad Robot Productions and Hollywood talent, creating games that connect with film, TV, and other storytelling mediums. It develops and publishes games for a broad audience with an emphasis on narrative-driven, cross-media franchises.

📋 Description

• Own the design and implementation of player progression systems, including XP, unlocks, rewards, and meta progression loops from concept to shippable state • Prototype new progression systems rapidly, iterating based on playtesting feedback and data • Implement and integrate systems for design driven scenarios in Unreal Engine • Work closely with UI/UX, Art, and Engineering to implement and iterate on game systems, ensuring design intent is preserved through the technical pipeline • Collaborate across Design, Engineering, and Art to deliver cohesive, high-quality features • Drive gameplay systems through the full production lifecycle, maintaining quality and momentum • Proactively identify, track down, and fix issues in existing systems • Contribute to establishing progression design best practices and documentation standards for the team • Be the voice of progression in the wider game direction discussion

🎯 Requirements

• 5+ years of game industry experience, with a strong focus on systems or progression design • Expertise in Unreal Engine • Proven ability to design and ship meta-game loops and progression systems on a multiplayer or live service title • Strong understanding of shooter gameplay mechanics and how progression systems support and enhance them • Experience with scripting languages and a comfort level working at the boundary of design and engineering • Excellent verbal and written communication skills, with the ability to articulate design intent clearly across disciplines • Passion for meta-game loops, player motivation, and the psychology of progression.

🏖️ Benefits

• Up to 10% air travel • Flexible work hours • Remote work options

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