
51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
đź•’ April 15
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51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
• Design, implement, and tune gameplay systems, features, and content that support combat, progression, moment-to-moment gameplay, and long-term player engagement • Work closely with engineering and other designers to bridge design intent with technical implementation • Prototype gameplay features and systems directly in engine using available scripting or design tools • Create and maintain clear technical design documentation, feature specs, logic flows, and implementation notes for cross-functional teams • Identify technical constraints and opportunities early, and help shape design solutions that are both high quality and production-friendly • Support the implementation and upkeep of gameplay content, including system setup, tuning, debugging, and iteration • Partner with production to help scope features appropriately and identify risks to quality, timeline, or maintainability • Collaborate with design, engineering, UI, and other disciplines to ensure features are intuitive, polished, and aligned with the player experience • Analyze gameplay feedback, bugs, and live data to improve systems and drive iteration over time • Help raise the overall quality bar for technical design through strong ownership, problem solving, and cross-team collaboration
• 5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games • Have a deep understanding of top-down action RPGs including their systems, itemization, character progression, abilities, and underlying architecture. • Experience implementing gameplay features or systems directly in engine using scripting, visual scripting, or equivalent technical tools • Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics • Ability to communicate clearly through technical documentation, implementation notes, and cross-disciplinary collaboration • Experience working closely with engineers to develop and ship gameplay systems • Strong debugging, problem-solving, and iteration skills • Comfortable working with complex interconnected systems and understanding how design choices affect implementation • Familiarity with Unreal, Unity, or similar game development engines • Strong communication skills and the ability to work effectively in a remote team environment. • Direct ARPG development experience. • Experience with scripting, visual scripting, or gameplay logic implementation. • Experience supporting live games or systems that require long-term iteration. • Familiarity with balance tuning, data-driven design, and gameplay metrics. • Experience building or supporting internal workflows that improve iteration speed and implementation reliability. • Strong understanding of itemization, progression systems, and action RPG combat design.
• Reasonable Accommodation • EEOC statement
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