
Gaming
Eleventh Hour Games is an all-remote indie game development studio focused on creating immersive gaming experiences. They are currently working on the action role-playing game (ARPG), Last Epoch, which involves players traveling through time and exploring a world filled with dark empires, wrathful gods, and untouched wilds. The studio is passionate about building creative worlds and is looking for talented individuals to join their remote team.
51 - 200 employees
Founded 2016
🎮 Gaming
October 11

Gaming
Eleventh Hour Games is an all-remote indie game development studio focused on creating immersive gaming experiences. They are currently working on the action role-playing game (ARPG), Last Epoch, which involves players traveling through time and exploring a world filled with dark empires, wrathful gods, and untouched wilds. The studio is passionate about building creative worlds and is looking for talented individuals to join their remote team.
51 - 200 employees
Founded 2016
🎮 Gaming
• Lead, mentor, and grow a team of level designers, fostering collaboration and professional development • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences • Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency • Ensure all levels meet performance, quality, and accessibility standards • Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency • Collaborate with production to scope, schedule, and track level design deliverables • Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game
• 5+ years of professional level design experience in the game industry, with at least 2+ years in a lead or senior design role • Track record of shipping at least one title in a senior or leadership capacity • Understanding of encounter design, pacing, and player progression • Experience working with level design tools in engines such as Unity or Unreal • Collaborative mindset with experience guiding cross-disciplinary teams (art, design, and engineering) • Communication and documentation skills in a remote-first environment • Problem-solving and organizational skills • Pluses: Familiarity with ARPGs, live-service pipelines, and multi-team collaboration
• Flexible fully remote working arrangements • US Employees 90% premium paid for employee, 100% premium paid for dependents health insurance • US Employees 30% paid premium on Dental and Vision plans • 35 Paid time off days, received at start of the year • 401K for U.S. based employees
Apply NowOctober 10
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