Game AI Designer – Decision-Making Systems

🕒 January 13

🇺🇸 United States – Remote

💵 $180k - $220k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

🤖 Artificial Intelligence

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Logo of Onebrief

Onebrief

1 - 10 employees

🏢 Enterprise

🏛️ Government

☁️ SaaS

💰 $21M Venture Round on 2022-10

Enterprise • Government • SaaS

Onebrief is a platform that enhances and accelerates decision-making, planning, and collaboration, especially within large organizations and governmental bodies. The platform aims to streamline operations and reduce manual processes by offering real-time collaboration, data visualization, specialized workflows, and creative support tooling. Designed by senior planners, Onebrief serves as a hub for users to build plans and products efficiently, with the platform being noted for significantly improving productivity and adaptability. It is used across various networks, including SIPR and JWICS, and is regarded as a transformative tool for organizations such as the National Security Council and the US Army.

📋 Description

• Develop a deep understanding of the simulation’s features, constraints, and emergent dynamics • Research military doctrine and commander intent to understand the expectations for how entities should behave under a broad range of circumstances • Conceptualize and design AI behavior models using HTNs, GOAP, state machines, and related decision frameworks that can express a wide range of intended outcomes and behaviors • Define the structure, abstractions, and constraints of the entity “brain,” in close collaboration with engineering • Translate high-level intent (doctrine, rules, roles, objectives) into concrete, inspectable, and configurable decision logic • Design and author entity behavior using a visual scripting editor • Design behavior systems that support variation, parameterization, and reuse, rather than hard-coded outcomes • Participate in iteration cycles to refine behaviors based on simulation outcomes, user feedback, and observed emergent behavior

🎯 Requirements

• 3 – 5 years’ experience designing game-based AI/decision-making systems using HTNs, GOAP, state machines, or comparable frameworks • Proven ability to conceptualize AI behavior models that express a wide range of intended outcomes, constraints, and variations • Strong systems-thinking skills, with the ability to reason about complex decision spaces, tradeoffs, and emergent behavior • Experience partnering closely with engineers to design and evolve runtime AI systems, including defining abstractions, constraints, and interfaces • Sufficient experience writing code so that you can read, understand, and contribute to behavior-related code, prototypes, or tools in collaboration with engineering • Ability to clearly articulate design intent, assumptions, and limitations to both technical and non-technical stakeholders • Due to federal contract requirements, U.S. Citizenship is mandatory for this position. • Active or prior U.S. security clearance (or eligibility to obtain one) • Background in military operations and warfighting concepts – either through prior service or sustained personal interest

🏖️ Benefits

• Offers Equity

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