Senior Animation Programmer

Job not on LinkedIn

February 11

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Logo of PlayMagic LLC

PlayMagic LLC

PlayMagic is a game development studio specializing in premium game development across various platforms such as consoles, PC, and VR, with prior experience in mobile, motion sensing, and serious games. Currently, the company operates as a fully remote studio, employing over 40 talented individuals worldwide, with the majority of its management team based in Europe and a 17-person engineering team in Mexico. PlayMagic engages in Work For Hire projects for third-party companies (including co-development/staff augmentation, full cycle development, porting, and prototyping) as well as developing original games and intellectual properties. The core team comprises veterans from AAA developers and publishers like Activision, Microsoft, EA, Square, Sony, Psygnosis, Ubisoft, and Sega. The company has contributed to a variety of high-profile AAA and AA projects for clients such as Sumo, Tencent, Activision (COD), TLM, Square, Lego, SmileGate, InExile, Archiact, 4A Games, Microids, Aspyr, and many others. PlayMagic is currently developing a series of original game prototypes across multiple genres, including squad-based, real-time tactical shooters, third-person action adventures, FPS (licensed), and driving adventures. The company is a certified developer for Sony, Microsoft, and Nintendo.

11 - 50 employees

Founded 2011

đź“‹ Description

• Develop and maintain advanced character animation systems in UE4/UE5 • Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc. • Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow • Develop, support and streamline the connections between technical animation, AI, physics and network systems.

🎯 Requirements

• Strong C++ programming skills • 5+ years of experience developing AAA games • Strong understanding of the entire animation pipeline (mocap – in-game realization) • Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc. • Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion • Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation • Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc. • Strong understanding of the animation pipeline and team workflow.

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