
Transport • Technology • Logistics
Efovinity Inc. is a technology company focused on developing innovative solutions for the transportation industry. The company specializes in creating software and hardware products that enhance efficiency and safety for logistics and supply chain operations. With a commitment to using cutting-edge technology, Efovinity Inc. aims to revolutionize the way businesses manage their transportation needs.
2 - 10 employees
Founded 2020
🚗 Transport
October 23

Transport • Technology • Logistics
Efovinity Inc. is a technology company focused on developing innovative solutions for the transportation industry. The company specializes in creating software and hardware products that enhance efficiency and safety for logistics and supply chain operations. With a commitment to using cutting-edge technology, Efovinity Inc. aims to revolutionize the way businesses manage their transportation needs.
2 - 10 employees
Founded 2020
🚗 Transport
• Help us assemble robust, interactive simulation scenes in NVIDIA Isaac Sim. • You’ll place and configure scene objects, apply rigid bodies/colliders/joints, tune physics/material properties, and set up simple interactions so scenarios run reliably for testing and demos. • Build and maintain scenes: place assets, assign rigid bodies and colliders, verify contacts/friction behave as intended. • Configure constraints/joints and articulations for robots; validate overlaps, mass, damping, restitution, and solver settings. • Tune scene using friction, restitution, mass, damping, and solver/CCD options to achieve stable interactions. • Debug common physics/collision issues and keep setups performant (sensible collider choices, compound primitives when appropriate). • Prepare scenes and assets for cross-team testing; reproduce and fix common collision/physics issues; profile and simplify setups when needed. • Collaborate with simulation/robotics/AI teams to ensure scenes cover test cases and are ready for iteration.
• 2+ years hands-on with a modern real-time engine (Unity, Unreal, Godot, or Isaac Sim) building playable/testable scenes. • Comfortable configuring rigid bodies, colliders, and joints/constraints and knowing when to block/overlap/ignore. • Windows or Linux user • Git user: comfortable with branching, PRs, and reviewing diffs (our content and scene files live under version control). • Detail-oriented, organized, collaborative communicator. • A team player who thrives in collaborative, interdisciplinary environments. • An effective communicator, able to translate technical details into clear and engaging narratives. • Naturally curious, self-motivated, and constantly exploring new tools and approaches. • Visual scripting/Blueprint-style experience for basic interactions (Nice to Have). • Familiarity with Isaac Sim/Omniverse (USD schemas for physics, articulations) (Nice to Have). • Comfort with basic 3D math (transforms, vectors) relevant to collision and motion (Nice to Have).
• Competitive compensation, including equity • Flexible work environment that values innovation, learning, and excellence.
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