
Gaming âą Media
That's No Moon is an independent AAA game development studio founded by veterans of some of the industry's most acclaimed creative teams. The company aims to craft a new generation of narrative-driven, genre-defining experiences that will span both interactive and linear media. With a roster of award-winning talent and decades of experience, That's No Moon is backed by a significant investment from Smilegate, known for the blockbuster 'CROSSFIRE' franchise and the MMO RPG 'Lost Ark'.
51 - 200 employees
Founded 2021
đź Gaming
đ± Media
November 26

Gaming âą Media
That's No Moon is an independent AAA game development studio founded by veterans of some of the industry's most acclaimed creative teams. The company aims to craft a new generation of narrative-driven, genre-defining experiences that will span both interactive and linear media. With a roster of award-winning talent and decades of experience, That's No Moon is backed by a significant investment from Smilegate, known for the blockbuster 'CROSSFIRE' franchise and the MMO RPG 'Lost Ark'.
51 - 200 employees
Founded 2021
đź Gaming
đ± Media
âą Support the creation and integration of AAA quality gameplay animations that reflect the game design goals and mechanics using Unreal Engine 5 âą Create and maintain Unreal Engine Blueprints for animation systems and state machines âą Work closely with animators, engineering and design teams to support innovative animation systems such as motion matching âą Collaborate with the animation team to ensure cinematics and gameplay are a seamless holistic experience âą Use and design debug tools to solve animation issues âą Be proactive, assisting with troubleshooting workflows, rigging and pipeline issues âą Effectively connect with animators, engineers, and design, to give and accept feedback âą Support animation tool and workflow development with documentation
âą Comprehensive understanding of Unreal Engine Blueprints, state machines, blend spaces, Montages, Anim Graphs, and Event Graphs âą Strong understanding of 3Cs to expertly craft systems that attain the design goals of the game âą Experience working with motion capture data in the game industry with an emphasis on technical knowledge of integration practices âą Working knowledge of scripting or C++ a bonus âą Technical working knowledge of Maya âą A passion for making games and the enthusiasm to polish âą Strong technical problem-solving and interpersonal skills
âą medical âą dental âą vision âą 401(k) match âą flexible PTO âą supplemental life and disability âą more
Apply NowNovember 26
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