Junior Design Engineer

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🕒 April 27

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Logo of VVD

VVD

201 - 500 employees

Founded 1948

☁️ SaaS

📱 Media

SaaS • Media

VVD is a web-based worldbuilding and storytelling platform for writers, game masters, and creative teams. It provides an integrated suite of tools — rich text editor, interactive layered maps, relationship graphs, a living wiki, and real-time collaboration — to help users create, organize, and share fictional worlds. VVD serves a large community of storytellers and operates as a SaaS product with free onboarding and collaborative features for teams.

📋 Description

• **What you'll do** • You're a design engineer in the making — someone drawn to the place where how things look meets how they work. You like designing interfaces, and you like coding them too. You care whether a button feels right, not just whether it works. • You'll help design and implement features end-to-end, with guidance from the team. You'll move fast — we mean it — using AI-powered dev tools (Cursor, Claude Code, etc.) to punch above your weight and ship at a pace that wouldn't otherwise be possible. You'll contribute to the frontend experience: layout, interaction, motion, polish. You'll work directly with engineering and product, iterate in hours instead of weeks, and communicate plainly. No corporate padding. • **Extra pluses** • Experience playing with Figma or similar design tools for prototyping. You care about accessibility. You read fiction, build worlds, or make things for fun.

🎯 Requirements

• **What we care about** • Formal experience isn't a gate. We care that you've built and shipped *something* real — a side project, a class project, a personal site, a small app, a Discord bot, a game, a Figma plugin, anything — and that you can walk us through what you built, why you built it that way, what broke, and how you solved it. Ownership and curiosity matter more than pedigree. • **Specifically** • Working knowledge of modern frontend (React, TypeScript, Next.js or similar) — you don't need to be an expert, but you should be comfortable building real UI from scratch. Taste: you can look at an interface and feel what's working and what isn't, even if you can't always articulate why yet. The ability to take a rough idea and turn it into something interactive without waiting for a detailed spec. You use AI tools daily — not as a crutch, but as a multiplier. You know how to prompt, iterate, and ship with them. Some basic understanding of how the backend fits in (APIs, data flow, auth) so you're not totally blocked when something breaks. You've built at least one thing where motion or interaction felt genuinely good — not just functional.

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