
51 - 200 employés
Fondée en 2010
🎮 Jeux vidéo
🛒 Commerce de détail
👥 B2C
💰 Series A en 2019-08
Gaming • Retail • B2C
United Games Entertainment GmbH est un éditeur de jeux vidéo qui s’attache à proposer des jeux et des éditions collector recherchés par les joueurs et les passionnés du monde entier. Soucieuse de valoriser la diversité et l’importance culturelle du jeu vidéo, l’entreprise propose une large sélection de titres, en versions numériques comme physiques, contribuant ainsi à célébrer et à préserver le patrimoine vidéoludique. Au cours de la dernière décennie, United Games s’est forgé une solide réputation en accompagnant plus de 1,5 million de clients satisfaits dans plus de 100 pays. Son équipe engagée veille à ce que chaque joueur puisse profiter d’expériences vidéoludiques de qualité et mémorables.
🕒 il y a 1 mois
🗣️🇺🇸🇬🇧 Anglais requis
🗣️🇩🇪 Allemand requis
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51 - 200 employés
Fondée en 2010
🎮 Jeux vidéo
🛒 Commerce de détail
👥 B2C
💰 Series A en 2019-08
Gaming • Retail • B2C
United Games Entertainment GmbH est un éditeur de jeux vidéo qui s’attache à proposer des jeux et des éditions collector recherchés par les joueurs et les passionnés du monde entier. Soucieuse de valoriser la diversité et l’importance culturelle du jeu vidéo, l’entreprise propose une large sélection de titres, en versions numériques comme physiques, contribuant ainsi à célébrer et à préserver le patrimoine vidéoludique. Au cours de la dernière décennie, United Games s’est forgé une solide réputation en accompagnant plus de 1,5 million de clients satisfaits dans plus de 100 pays. Son équipe engagée veille à ce que chaque joueur puisse profiter d’expériences vidéoludiques de qualité et mémorables.
• Own the digital-first publishing pipeline across PC and console, including Steam, Epic, GOG, PlayStation, Xbox and Nintendo • Plan and execute go-to-market for every release, including positioning, store presence, wishlist campaigns, PR, creator and community activation, pricing and promotion planning • Own the Digital Publishing P&L, including title-level cost and revenue planning, forecasting, margin management and profitability tracking • Manage licensor relationships and approval processes, with a strong focus on Japanese partners • Source, evaluate and negotiate new projects across classic re-releases, remakes and retro-inspired indie titles • Own term sheets and contract negotiations • Oversee external development partnerships at portfolio level, setting delivery expectations, quality standards and escalation paths • Build and maintain direct relationships with platform holders such as Sony, Microsoft, Nintendo and Valve • Grow catalogue revenue through pricing strategy, promotional planning and platform featuring • Translate objectives into measurable KPIs across the conversion funnel, from wishlists through conversion, sell-through, returns and review metrics • Report performance directly to the CEO • Lead and grow the ININ publishing team across product management, business development and publishing production • Shape team structure and talent strategy with the CEO, including hiring priorities and individual development plans • Represent ININ towards platform holders, partners and the developer community at industry events • Travel occasionally to industry events and partner meetings
• At least 7 years in games publishing, including 3 years in a leadership role with team responsibility • Proven track record of multi-platform releases on PC and console, from submission and certification through to launch and post-launch support • Strong command of digital storefronts, first-party relations, pricing and promotion mechanics • Confident in commercial and contractual matters: term sheets, licensing agreements, milestone and delivery terms • Contractual literacy is essential because ININ has no in-house legal function • Experience working with licensors and development partners across cultures, ideally including Japanese companies • Genuine knowledge of and passion for retro and classic games and their cultural relevance; this is a working requirement • Analytical, structured and hands-on • Comfortable making decisions with incomplete data and owning the outcome • Fluent English • German at B2 level or higher • Self-directed in a fully remote setup • Japanese language skills (nice to have) • Network among indie studios, porting partners and localisation providers (nice to have) • Experience with retro-inspired indie titles and their communities (nice to have)
• Competitive compensation and participation programme • Fully remote setup with flexible working conditions • Direct responsibility for iconic franchises and a portfolio with an established global fanbase • Full ownership of the digital publishing business, including P&L and team • Short decision paths, flat hierarchies and direct access to the CEO • A label with a clear digital-first strategy and room to shape how it grows
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