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Senior Graphics Engineer

Job not on LinkedIn

đŸ”„ 48 minutes ago

🇬🇧 United Kingdom – Remote

đŸ’” ÂŁ60k - ÂŁ65k / year

⏰ Full Time

🟠 Senior

đŸ‘·đŸ»â€â™€ïž Engineer

đŸ‘» Ghost score 0%

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Logo of Magnopus

Magnopus

51 - 200 employees

đŸ„œ AR/VR

🎼 Gaming

💰 $50M Series A on 2020-12

AR/VR ‱ Entertainment ‱ Gaming

Magnopus is a studio known for designing and building unique, immersive experiences that blend the physical and digital worlds. Based in Los Angeles, with a presence in the United Kingdom, the company brings together artists, designers, and engineers from Hollywood, Silicon Valley, and the gaming industry. Their groundbreaking projects span entertainment, education, and more, featuring collaborations with major entities like Disney, Sony Music, and NASA. Magnopus is recognized for creating cross-reality experiences and was included in TIME's Best Inventions of 2022 list for its innovative Connected Spaces platform.

📋 Description

‱ Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques ‱ Design and build solutions for runtime asset translation and cross-platform content workflows ‱ Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation ‱ Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across target hardware ‱ Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews ‱ Work directly with teams building OKO's web and mobile clients and cloud services to ensure the Unreal experience is world-class ‱ Raise team capability through knowledge sharing, documentation, and technical guidance ‱ Provide technical leadership and mentorship while remaining hands-on rather than managing people ‱ Build and optimise the OKO Unreal Engine plugin and studio-facing Unreal pipelines

🎯 Requirements

‱ Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systems ‱ Strong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code, including the RHI, shader development, and GPU performance profiling ‱ Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines relied on by developers or artists ‱ Strong communication skills and ability to explain complex technical rendering or tooling challenges to technical and non-technical stakeholders ‱ Collaborative mindset and genuine interest in mentoring peer developers and sharing knowledge across disciplines ‱ Track record of creating clarity and driving technical progress in a fast-moving product environment ‱ Experience with runtime asset loading and asset interchange technologies such as glTF/GLB or USD ‱ Experience with real-time replication, multiplayer, or real-time synchronisation ‱ Experience building, maintaining, or distributing Unreal Engine plugins ‱ Contributions to open-source software

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