
51 - 200 employees
đ„œ AR/VR
đź Gaming
đ° $50M Series A on 2020-12
AR/VR âą Entertainment âą Gaming
Magnopus is a studio known for designing and building unique, immersive experiences that blend the physical and digital worlds. Based in Los Angeles, with a presence in the United Kingdom, the company brings together artists, designers, and engineers from Hollywood, Silicon Valley, and the gaming industry. Their groundbreaking projects span entertainment, education, and more, featuring collaborations with major entities like Disney, Sony Music, and NASA. Magnopus is recognized for creating cross-reality experiences and was included in TIME's Best Inventions of 2022 list for its innovative Connected Spaces platform.
đ„ 48 minutes ago
đŹđ§ United Kingdom â Remote
đ” ÂŁ60k - ÂŁ65k / year
â° Full Time
đ Senior
đ·đ»ââïž Engineer
đ» Ghost score 0%
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51 - 200 employees
đ„œ AR/VR
đź Gaming
đ° $50M Series A on 2020-12
AR/VR âą Entertainment âą Gaming
Magnopus is a studio known for designing and building unique, immersive experiences that blend the physical and digital worlds. Based in Los Angeles, with a presence in the United Kingdom, the company brings together artists, designers, and engineers from Hollywood, Silicon Valley, and the gaming industry. Their groundbreaking projects span entertainment, education, and more, featuring collaborations with major entities like Disney, Sony Music, and NASA. Magnopus is recognized for creating cross-reality experiences and was included in TIME's Best Inventions of 2022 list for its innovative Connected Spaces platform.
âą Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques âą Design and build solutions for runtime asset translation and cross-platform content workflows âą Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation âą Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across target hardware âą Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews âą Work directly with teams building OKO's web and mobile clients and cloud services to ensure the Unreal experience is world-class âą Raise team capability through knowledge sharing, documentation, and technical guidance âą Provide technical leadership and mentorship while remaining hands-on rather than managing people âą Build and optimise the OKO Unreal Engine plugin and studio-facing Unreal pipelines
âą Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systems âą Strong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code, including the RHI, shader development, and GPU performance profiling âą Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines relied on by developers or artists âą Strong communication skills and ability to explain complex technical rendering or tooling challenges to technical and non-technical stakeholders âą Collaborative mindset and genuine interest in mentoring peer developers and sharing knowledge across disciplines âą Track record of creating clarity and driving technical progress in a fast-moving product environment âą Experience with runtime asset loading and asset interchange technologies such as glTF/GLB or USD âą Experience with real-time replication, multiplayer, or real-time synchronisation âą Experience building, maintaining, or distributing Unreal Engine plugins âą Contributions to open-source software
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