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Asset Artist

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AGBO

11 - 50 employees

📱 Media

🎮 Gaming

đź’° $400M Corporate Round on 2022-01

Media • Gaming • Publishing

AGBO is an Academy Award-Winning independent studio focused on developing and producing intellectual property universes spanning film, TV, gaming, and publishing. Founded in 2017 by award-winning directors Anthony and Joe Russo, AGBO aims to innovate and advance the next generation of storytelling to entertain and inspire worldwide audiences. The company emphasizes disruptive and innovative storytelling, empowering artists, and showcasing emerging filmmakers and actors. AGBO believes in using bold and creative storytelling to uplift, educate, and unite audiences worldwide, engaging in community efforts and mentorship programs.

đź“‹ Description

• Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance • Support set dressing, world building, and environment layout within Unreal • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets • Maintain documentation and standardized workflows to support scalable asset production • Address feedback and revisions efficiently while preserving quality and performance targets • Perform other duties as assigned

🎯 Requirements

• 1+ years of experience creating assets for real-time games or interactive projects • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.) • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition • Experience working across multiple art styles, with or without direct concept reference • Ability to gather references and contribute to look development • Strong communication skills and ability to receive and implement art direction effectively

🏖️ Benefits

• This is a temporary position with the possibility of extension based on project needs • This is an Expression of Interest role • You will be contacted once a suitable opportunity becomes available • All levels Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles • Candidates must be legally authorized to work in the U.S. without the need for sponsorship

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