Gameplay Designer, Creatures

Job not on LinkedIn

🔥 1 hour ago

🇺🇸 United States – Remote

💵 $172.1k - $206.4k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

🎮 Game Engineer

🦅 H1B Visa Sponsor

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Logo of Gardens

Gardens

11 - 50 employees

🎮 Gaming

📱 Media

Gaming • Media

Gardens is a remote game studio composed of industry veterans with experience on popular titles such as Journey, What Remains of Edith Finch, and Guild Wars 2. The studio aims to create lush, living worlds that foster community and friendship through surprising multiplayer experiences. Gardens is working on a flagship game that combines fantasy adventure with communal online play, drawing inspiration from cherished online gaming memories. Committed to work-life balance and diversity, Gardens offers sustainable policies for competitive pay, benefits, flexible work, and opportunities for professional growth. Their team values transparency, collaboration, and diversity, actively hiring from underrepresented communities to build a supportive and inclusive work environment.

📋 Description

• Prototype, iterate, and maintain creature behaviors and abilities for both combat and non-combat scenarios in an online multiplayer environment. • Own the implementation and continuous maintenance of creature behaviors using Unreal Behaviors Trees and Blackboards from prototyping to polish. • Collaborate with engineers, artists, animators, and audio designers to bring your creature designs to the player experience. • Own creatures, their abilities, and their behaviors while staying aligned with gameplay design and leadership. • Collaborate with cross-disciplinary partners to align creature design with art, narrative, 3C's gameplay, and technical requirements. • Balance and tune difficulty and behavior to create engaging encounters for multiplayer situations. • Advocate for the player experience, ensuring creature interactions are fun, surprising, and memorable. • Partner with Animation to tune movement sets and provide pathfinding logic to ensure locomotion feels grounded and purposeful. • Act as a key bridge between Art/Animation and Engineering to troubleshoot visual state logic and optimize creature performance.

🎯 Requirements

• Understanding of how players approach multiplayer play in order to create compelling and engaging creatures (and creature behaviors) that elevate the player experience. • Strong collaboration skills with the ability to communicate ideas clearly and succinctly. • Strong playtesting and iteration habits to maintain creative goals while also having a focus on how design decisions affect interpersonal player behavior and relationships. • Extensive Unreal Engine experience, with strong proficiency in Unreal Engine Behavior Trees, Blackboards, and Blueprint Scripting (Bonus Points). • Experience working with and strong understanding of the Gameplay Ability System (GAS) in Unreal Engine (Bonus Points). • Passion for ecological design, systemic worldbuilding, or player-driven emergent gameplay (Bonus Points). • Love for and understanding of the animal kingdom, creature biology, and natural ecologies (Bonus Points).

🏖️ Benefits

• Competitive Salaries and Pay Transparency • Stock Options • Medical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents) • Life Insurance, Short Term & Long Term Disability, and numerous other benefits • 401k contributions (USA) / RRSP plan + DPSP contributions (Canada) • Paid Parental Leave • Biannual Company Retreats • Continued Education Allowance • A fully-distributed studio across North American Timezones (US & Canada)

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