Principal Technical Artist – Games R&D

🕒 June 27

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Logo of Netflix

Netflix

10,000+ employees

Founded 1997

📱 Media

👥 B2C

Media • B2C

Netflix is a global streaming entertainment company and content producer whose stated mission is "to entertain the world. " It operates a consumer-facing subscription platform offering on-demand TV shows, films, and original programming, and also runs a public careers site emphasizing culture, inclusion, and hiring accommodations. The provided text highlights Netflix’s focus on recruiting talent worldwide, its work-life and culture pages, and its public-facing employer materials.

📋 Description

• Drive runtime and memory performance across CPU, GPU, and bandwidth budgets • Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines • Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms • Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities • Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment • Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight • Create game assets — textures, models, shaders, and effects — that can ship in a real game with a high degree of technical capability and optimization

🎯 Requirements

• 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership • Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines • Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements • Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games • Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision • Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring • Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics • Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc. • Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments

🏖️ Benefits

• Health Plans • Mental Health support • 401(k) Retirement Plan with employer match • Stock Option Program • Disability Programs • Health Savings and Flexible Spending Accounts • Family-forming benefits • Life and Serious Injury Benefits • Paid leave of absence programs • Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off • Full-time salaried employees are immediately entitled to flexible time off

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