
51 - 200 employees
🎮 Gaming
💰 Seed Round on 2008-03
Gaming
A Thinking Ape is a company focused on building online gaming communities. Recognized as one of the Best Workplaces in BC for 2022, the company emphasizes flexibility, lean operations, transparency, and autonomy for its employees. A Thinking Ape is known for creating games such as Witch Arcana: Magic School, Single City, Kingdoms of Heckfire, Kingdoms at War, Party in My Dorm, and Casino X. The company fosters an environment where employees are encouraged to make important decisions, maximize growth potential, and have access to company data and leadership.
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51 - 200 employees
🎮 Gaming
💰 Seed Round on 2008-03
Gaming
A Thinking Ape is a company focused on building online gaming communities. Recognized as one of the Best Workplaces in BC for 2022, the company emphasizes flexibility, lean operations, transparency, and autonomy for its employees. A Thinking Ape is known for creating games such as Witch Arcana: Magic School, Single City, Kingdoms of Heckfire, Kingdoms at War, Party in My Dorm, and Casino X. The company fosters an environment where employees are encouraged to make important decisions, maximize growth potential, and have access to company data and leadership.
• Design, balance, maintain, and iterate on progression systems, currencies, reward structures, monetization systems, and other core game systems • Investigate complex system and economy problems, uncover root causes, and develop solutions • Build spreadsheet models to simulate progression, balance economies, and forecast outcomes • Lead design initiatives from problem definition and scoping through implementation and launch with Product, Engineering, Creative, Community, and other designers • Use data, player behaviour, and community feedback to guide decisions, define success metrics, and evaluate outcomes • Improve tools, frameworks, documentation, and processes, including scripting, AI, and automation • Participate in live-ops on-call rotation for several days per month and respond to urgent issues • Monitor player sentiment, community discussions, and free-to-play mobile market trends • Mentor, support, and collaborate with other designers
• 3-5 years of experience in game design, with a focus on systems or economy design • Experience working on free-to-play games, preferably live service mobile games • Strong understanding of F2P economies, progression, monetization, and retention mechanics • Strong familiarity with the free-to-play mobile market and genuine interest in understanding its games, systems, and player behaviours • Strong spreadsheet skills and experience building models to simulate balance, progression, or economic outcomes • Strong data literacy, including familiarity with F2P KPIs and using data to investigate problems and evaluate design changes • Experience owning design projects through implementation, launch, analysis, and subsequent iteration • Strong written and verbal communication skills, including explaining complex systems and design rationale clearly across disciplines • Experience with strategy, farming, puzzle adventure/exploration, or match-3 games (nice to have) • SQL query and/or Looker experience (nice to have)
• Flexible, safe, inclusive work environment • Autonomy and supportive leadership • Career development space and resources • Health and wellbeing support • Equipment provided • Home workspace setup support • Flexible work schedule • Three weeks of vacation to start • Flexible sick days • Generous health benefits package • Competitive and equitable compensation • Perks
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