
201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
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201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
• Own and evolve platform systems in proprietary engines across PC and consoles, with an emphasis on performance and reliability. • Implement and optimize memory systems (allocators, pools, paging/streaming heaps, fragmentation mitigation, lifetime tracking, OOM safety). • Build and tune I/O and streaming foundations (async file I/O, decompression pipelines, asset streaming, prioritization, bandwidth/latency hiding, patch-friendly layouts). • Improve CPU performance and scalability (job systems, thread scheduling, contention reduction, cache/memory locality, frame-time stability, hitch reduction). • Integrate and maintain platform SDK-facing code and abstraction layers, ensuring clean boundaries between platform-specific and cross-platform systems. • Profile and optimize using platform and internal tooling (CPU sampling, memory trackers, I/O traces, performance capture tools) to identify bottlenecks and regressions. • Partner with gameplay, rendering, audio, and content teams to define budgets, best practices, and guardrails that keep builds performant and stable. • Contribute to tooling and workflows that improve developer velocity (profiling hooks, telemetry, regression tests, automated reporting, validation checks). • Communicate clearly to production and stakeholders on constraints, trade-offs, risk, and roadmap for performance and platform readiness.
• Enjoy learning about bleeding edge technologies and implementing them from scratch. • Get excited to work on things that you’ve never worked on before. • Embrace being a generalist that can jump into various areas of a game engine, like platform APIs, streaming, rendering, audio, etc. • Have strong modern C++ and systems-level debugging skills (multithreading, performance profiling, low-level investigation). • Have solid understanding of console constraints and performance fundamentals: CPU architecture, memory hierarchy, cache behavior, and storage/I/O characteristics. • Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.
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