
201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
🔥 14 minutes ago
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201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
• Collaborate with design, engineering, animation, and production to support and implement the established creative vision, identifying opportunities where audio can improve player experience, immersion, and gameplay clarity • Work within production schedules and constraints, creating and implementing audio content in a timely and iterative manner while communicating risks, dependencies, and technical requirements • Design, create, edit, and implement sound effects for gameplay systems, weapons, characters, environments, vehicles, and scripted events • Develop and maintain interactive audio systems that support player feedback, combat readability, navigation, squad coordination, and overall gameplay experience • Implement audio directly in-engine using established tools and middleware, ensuring content functions reliably across gameplay scenarios and platforms • Test, debug, and iterate on audio content regularly, identifying and resolving issues related to mix, clarity, performance, implementation, and player comprehension • Respond constructively to feedback, refining audio assets, implementation, and mix balance to improve immersion, readability, and overall quality • Help establish and maintain audio quality standards, best practices, and implementation workflows across the project
• A minimum of 5 years of experience contributing to game development, with a strong focus on audio design, dynamic mixing, and technical audio implementation • Experience shipping at least one title, ideally within the action, shooter, or military gameplay space • Expertise in at least one major DAW (e.g., ProTools, Reaper) • Experience recording, editing, implementing, and iterating on voice-over content to support narrative, gameplay, and cinematic experiences • Demonstrated ability to create, implement, and polish high-quality game audio from concept through final delivery • Experience working with audio middleware (such as Wwise) and integrating audio content within Unreal Engine • Strong understanding of interactive audio design principles, including player feedback, spatial audio, mixing, and gameplay readability • Comfort working independently on assigned content, managing tasks, iterating on feedback, and solving implementation challenges in a production environment • Strong collaboration and communication skills, including the ability to work closely with designers, animators, artists, engineers, and production partners
Apply Now🕒 June 9
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