Senior Audio Designer – 5-month Contract

🕒 June 25

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Logo of Blackbird Interactive

Blackbird Interactive

201 - 500 employees

🎮 Gaming

👥 B2C

Gaming • B2C

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.

📋 Description

• Collaborate with design, engineering, animation, and production to support and implement the established creative vision, identifying opportunities where audio can improve player experience, immersion, and gameplay clarity • Work within production schedules and constraints, creating and implementing audio content in a timely and iterative manner while communicating risks, dependencies, and technical requirements • Design, create, edit, and implement sound effects for gameplay systems, weapons, characters, environments, vehicles, and scripted events • Develop and maintain interactive audio systems that support player feedback, combat readability, navigation, squad coordination, and overall gameplay experience • Implement audio directly in-engine using established tools and middleware, ensuring content functions reliably across gameplay scenarios and platforms • Test, debug, and iterate on audio content regularly, identifying and resolving issues related to mix, clarity, performance, implementation, and player comprehension • Respond constructively to feedback, refining audio assets, implementation, and mix balance to improve immersion, readability, and overall quality • Help establish and maintain audio quality standards, best practices, and implementation workflows across the project

🎯 Requirements

• A minimum of 5 years of experience contributing to game development, with a strong focus on audio design, dynamic mixing, and technical audio implementation • Experience shipping at least one title, ideally within the action, shooter, or military gameplay space • Expertise in at least one major DAW (e.g., ProTools, Reaper) • Experience recording, editing, implementing, and iterating on voice-over content to support narrative, gameplay, and cinematic experiences • Demonstrated ability to create, implement, and polish high-quality game audio from concept through final delivery • Experience working with audio middleware (such as Wwise) and integrating audio content within Unreal Engine • Strong understanding of interactive audio design principles, including player feedback, spatial audio, mixing, and gameplay readability • Comfort working independently on assigned content, managing tasks, iterating on feedback, and solving implementation challenges in a production environment • Strong collaboration and communication skills, including the ability to work closely with designers, animators, artists, engineers, and production partners

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