Senior Lighting Artist

Job not on LinkedIn

🕒 August 24

🌐 United States, Canada – Remote

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💵 $130k - $150k / year

⏰ Full Time

🟠 Senior

👻 Ghost score 9%

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Logo of BulletFarm

BulletFarm

11 - 50 employees

BulletFarm is an LLC identified as "BulletFarm LLC" on its website header. Based solely on the provided site snippet (Home, About, Careers, Privacy Notice, Terms of Use, social links) there is insufficient public information to determine its products, services, or target market. The site shows standard corporate pages and social media links but no text describing activities. I cannot responsibly assign specific industries without more detail — please provide additional content (about page, product pages, or a company summary) or confirm the company's focus so I can classify it accurately.

📋 Description

• Own and execute the lighting vision for BulletFarm's next AAA title • Create and implement high-quality real-time lighting across gameplay environments, cinematics, and scripted experiences • Own lighting execution from initial look development through final in-engine polish • Establish lighting standards, workflows, documentation, and best practices • Work extensively with Unreal Engine 5's Lumen Global Illumination and reflection systems • Leverage MegaLights and modern UE5 lighting technologies to build visually ambitious, performant scenes • Translate the project's visual direction into compelling lighting across multiple environments and world aesthetics • Use lighting to establish atmosphere, reinforce environmental storytelling, direct player attention, and support gameplay readability • Collaborate with Environment Art, Technical Art, Design, and Engineering • Profile and optimize lighting to meet visual and performance targets across supported platforms • Troubleshoot lighting, shadowing, exposure, reflection, and performance issues in Unreal Engine 5 • Contribute to environment art production by creating, modifying, dressing, and optimizing environment assets • Establish scalable lighting and environment-content workflows as the project and team grow • Review externally produced content and provide feedback against visual and technical standards

🎯 Requirements

• 6+ years of experience as a Lighting Artist or equivalent role on one or more shipped AAA or AA titles • Expert-level proficiency with Unreal Engine 5 lighting workflows • Deep expertise with Lumen, including Global Illumination, reflections, performance considerations, and troubleshooting • Hands-on experience with MegaLights or advanced next-generation real-time lighting systems and workflows • Strong understanding of real-time lighting fundamentals, including composition, color, value, exposure, shadow, contrast, and visual hierarchy • Demonstrated ability to create atmospheric lighting supporting artistic direction and gameplay readability • Strong understanding of lighting optimization and real-time lighting performance implications • Experience collaborating with Environment Art, Technical Art, Design, and Engineering • Ability to independently execute established visual direction to a high quality level • Strong artistic eye and portfolio demonstrating exceptional real-time lighting work • Comfortable contributing outside a narrowly defined lighting discipline when production needs require it • Preferred: proficiency with Maya, Blender, ZBrush, Substance Painter, Substance Designer, or equivalent • Preferred: experience with modular environment workflows, materials, set dressing, and world-building • Preferred: experience with MegaLights in production or advanced development • Preferred: experience lighting horror, action, grounded dark fantasy, or similarly atmospheric titles • Preferred: experience with cinematics and Unreal Engine Sequencer • Preferred: familiarity with Nanite, Virtual Shadow Maps, material systems, and other modern Unreal Engine 5 rendering technologies • Preferred: experience optimizing lighting and environment content for current-generation consoles and high-end PC • Preferred: experience working with external development or outsourcing partners

🏖️ Benefits

• Competitive base salary • Health, dental, and vision benefits • Medical, dental, and vision insurance • 401(k) • Flexible paid time off • Remote-first work from anywhere in the US or Canada • Opportunity to influence studio operations, values, and game development decisions

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