Expert Technical Artist, Graphics

Job not on LinkedIn

November 7

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Logo of CD PROJEKT SA

CD PROJEKT SA

Gaming

CD PROJEKT SA is a Polish video game developer and publisher best known for its groundbreaking RPG titles, including popular franchises such as The Witcher series and Cyberpunk 2077. The company is recognized for its commitment to creating deeply immersive and engaging gaming experiences, characterized by non-linear stories and detailed worlds. CD PROJEKT SA not only develops video games but also operates the digital distribution platform GOG. com, which offers a wide range of titles DRM-free. The company's mission focuses on delivering high-quality entertainment and maintaining a strong connection with their player base worldwide.

501 - 1000 employees

Founded 2002

🎮 Gaming

📋 Description

• Collaborate with graphics engineers, designers, artists, and other developers to align rendering approaches with creative and technical targets. • Conduct look-development and break down high-bar visual goals into actionable, real-time-ready procedures. • Prototype, test, and extend rendering systems within Unreal Engine 5. • Research emerging trends and advancements in rendering technology. • Maintain visual coherence across scalability targets through thoughtful workflows and system integration. • Identify, troubleshoot, and resolve rendering and performance-related challenges. • Collaborate on GPU budgets and content memory allocations, offering guidance to content developers. • Develop test gyms and unit tests to help artists deliver optimized, performant content. • Support cross-functional collaboration to ensure systemic alignment across disciplines. • Mentor and guide the art team on best practices and technical approaches for world-building and rendering.

🎯 Requirements

• Typically 7+ years of experience in real-time graphics, rendering, or technical artistry. • Strong understanding of GPU workflows (lighting, rendering, compute shaders), particularly in Unreal Engine 5. • Proven experience in developing shaders and materials that balance performance and visual quality. • Proficiency in HLSL, GSL, or other shader languages. • Experience developing tools or automation systems using C++ or Python. • Experience with node-based shading systems. • Familiarity with DirectX 12 or similar graphics APIs. • Demonstrated experience building scalable lighting, shading, and material pipelines. • Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, or similar. • Strong communication skills with the ability to explain technical concepts across disciplines. • Initiative in driving shared goals, mentoring peers, and contributing independently and collaboratively. • Creative and strategic problem-solving abilities that foster innovation.

🏖️ Benefits

• Company-paid medical healthcare (dental, vision, and mental). • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. • Paid leave — 20 days of holiday per year (26 days after two years). • 401K with employer matching. • Gym Membership Reimbursement. • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. • Flexible working hours. • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. • A welcome pack filled with goodies — to help you feel right at home once you join the team. • Dog-friendly office — bring your pooch with you and look after them while working! • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. • No dress-code — we like to keep it casual.

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