Selected: 🗿 3D Artist.
Selected: 🇨🇦 Canada – Remote.
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Selected: 🆕 Date Added.
🕒 3 days ago
Senior freelance animator creating realistic creature, character, and object animations for Rodeo FX, a visual-effects and creative production company. Collaborating with animation, rigging, technical, and production teams.
🗣️🇫🇷 French Required
🕒 6 days ago
Technical Artist building Maya, Python, shader, and asset pipelines for People Can Fly’s AAA action games. Supporting rendering, automation, optimization, and cross-disciplinary development.
🕒 October 14
Character Artist modeling and texturing stylized-realistic characters for Piranha Games’ action games. Creating anatomy-focused assets for Unreal Engine 5 alongside multidisciplinary art teams.
🕒 October 12
11 - 50
Senior Environment Artist building modular, immersive UE5 environments for BulletFarm’s independent AAA studio. Creating production-ready assets for a new IP targeting PC and console platforms.
🌐 United States, Canada – Remote
💵 $120k - $135k / year
⏰ Full Time
🟠 Senior
🗿 3D Artist
👻 Ghost score 14%
🕒 October 12
11 - 50
Expert Animator building first-person weapon, locomotion, and gameplay animation systems for BulletFarm’s independent AAA studio. Developing UE5 pipelines and animation standards from scratch.
🌐 United States, Canada – Remote
💵 $155k - $170k / year
⏰ Full Time
🟠 Senior
🔴 Lead
🗿 3D Artist
👻 Ghost score 14%
🕒 October 2
Creative Motion Designer producing video ads for Quarks’ global dating and relationship-wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
🌏 Anywhere in the World
⏳ Contract/Temporary
🟢 Junior
🗿 3D Artist
🚫👨🎓 No degree required
👻 Ghost score 10%
🗣️🇺🇦 Ukrainian Required
🕒 September 24
Senior Technical Artist bridging art and engineering at independent game studio Blackbird Interactive. Building Unreal Engine tools, procedural workflows, and optimized real-time game content.
🕒 September 24
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
🕒 September 23
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.
🕒 September 17
Concept Artist creating stylized characters, creatures, costumes, weapons, and gear for Side’s game-development partners. Producing production-ready visual guides for 3D teams.
🗣️🇫🇷 French Required
🕒 September 16
Staff Motion Designer leading 3D and 2D motion for Mercury's fintech brand, launches, and products. Building motion systems and AI-assisted creative workflows.
🌐 United States, Canada – Remote
🏄 California, New York, +1 more states – Remote
💵 $170.4k - $236.7k / year
⏰ Full Time
🔴 Lead
🗿 3D Artist
🦅 H1B Visa Sponsor
👻 Ghost score 0%
🕒 September 15
Senior Technical Animator creating Maya rigs, skinning, and animation tools for People Can Fly’s AAA action games. Improving pipelines and supporting high-quality game asset production.
🕒 September 1
Senior VFX Artist creating realistic, mobile-optimized Unity effects for HyperHug’s multiplayer survival shooter. Owning weapon-skin VFX, shaders, and the full integration pipeline.
🗣️🇷🇺 Russian Required
🕒 August 27
Senior Graphic and Motion Designer creating brand, campaign, product-launch, social, and event visuals for Unity’s global game-engine platform. Evolving visual systems through graphic design, motion, and AI-assisted creative workflows.
🌐 United States, Canada – Remote
🗽 New York – Remote
💵 $87.4k - $166.6k / year
⏰ Full Time
🟠 Senior
🗿 3D Artist
🦅 H1B Visa Sponsor
👻 Ghost score 25%
🗣️🇫🇷 French Required
🕒 August 17
Senior VFX Artist creating real-time special effects for Digital Extremes, an independent video game studio. Collaborating across art, design, audio, and development on Warframe and Soulframe.
🕒 August 14
AI Motion Designer and Video Editor creating B2B marketing content for Intercept, an award-winning technology marketing agency. Developing motion assets and AI-assisted production workflows for enterprise clients.
🕒 August 5
VFX Artist creating real-time Unreal Engine 5 and Niagara effects for Blackbird Interactive’s action shooter. Authoring immersive FX, optimizing assets, and supporting tools and production pipelines.
🇨🇦 Canada – Remote
💵 $75k - $85k / year
⏳ Contract/Temporary
🟢 Junior
🟡 Mid-level
🗿 3D Artist
🚫👨🎓 No degree required
👻 Ghost score 11%
🕒 July 30
Motion Designer at Bunsen creating engaging 2D and 3D animations for complex scientific and technical narratives. Collaborating with design leads to elevate client branding through motion.
🕒 July 30
Senior Technical Artist at Torn Banner Studios collaborating with teams to optimize assets and workflows. Involved in developing visual features and ensuring performance optimization for game content.
🕒 July 28
Animator transforming flat designs into living, high-energy interactive experiences for Partyhat. Collaborating on VFX and UI animations to enhance user engagement and visual flair.
+14 More 3D Artist Jobs Available!

The average salary for remote 3d artists in Canada is CA$132,146 per year. This is based on data from 115 job openings. Our advanced AI searches the internet for remote job openings and posts them on our website. We use the salary data from these job postings to calculate salary expectations.
Below is a breakdown of salary data by years of experience:
| Experience | Number of roles analyzed | Average Salary |
|---|---|---|
🟡 Mid-level 3D Artist (2-4 yrs) | 62 | CA$104,500 |
🟠 Senior 3D Artist (5-9 yrs) | 53 | CA$164,487 |
We analyzed 98 job listings in the last year and found it takes about 61 days for employers to close a job opening.
We reviewed 127 job postings and found the top 10 skills employers are asking for most often are:
You need strong 3D modeling and animation skills, proficiency in software like Blender, Maya, or 3ds Max, and a good eye for detail. Skills in texturing, lighting, and rendering are also important, along with creativity and the ability to take constructive feedback.
Typically, a degree in fine arts, graphic design, or a related field is required. However, a robust portfolio showcasing your work and practical experience can be more critical. Certifications in 3D software can also enhance your qualifications.
Responsibilities include creating 3D models and animations, collaborating with other artists and designers, creating textures and materials, optimizing assets for performance, and revising work based on client or team feedback.
Benefits include flexible work hours, the ability to work from anywhere, reduced commuting time, and a better work-life balance. Remote work also provides opportunities to work on diverse projects with clients from around the world.
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