Selected: 🗿 3D Artist.
Selected: 🇨🇦 Canada – Remote.
Selected: 🆕 Date Added.
🔥 3 hours ago
Senior Environment Artist creating photorealistic environments for Torn Banner Studios, the Canadian developer of Chivalry and No More Room in Hell 2. Building assets, levels, and materials in Unreal Engine 5.
🕒 September 3
Character Artist creating anatomically detailed 3D characters for Piranha Games’ action titles. Designing, texturing, and integrating characters in Unreal Engine 5.
🕒 September 1
Senior VFX Artist creating realistic, mobile-optimized Unity effects for HyperHug’s multiplayer survival shooter. Owning weapon-skin VFX, shaders, and the full integration pipeline.
🗣️🇷🇺 Russian Required
🕒 September 1
Designer/Animator creating dynamic 2D and 3D motion graphics, titles, and UI elements. Supporting storyboards, style frames, and diverse creative projects for production teams.
🕒 August 27
Senior Graphic and Motion Designer shaping Unity’s game-engine brand across campaigns, launches, social, and events. Creating scalable graphic and motion work across multiple mediums.
🌐 United States, Canada – Remote
🗽 New York – Remote
💵 $87.4k - $166.6k / year
⏰ Full Time
🟠 Senior
🗿 3D Artist
🦅 H1B Visa Sponsor
👻 Ghost score 0%
🕒 August 24
11 - 50
Expert Technical Artist building BulletFarm’s AAA game art pipeline from scratch. Owning UE5 rendering, VFX, lighting, tools, standards, and vendor content integration.
🌐 United States, Canada – Remote
💵 $152k - $175k / year
⏰ Full Time
🟠 Senior
🔴 Lead
🗿 3D Artist
👻 Ghost score 9%
🕒 August 20
Performance marketing motion designer creating and optimizing social ads for Meta, TikTok, and YouTube. Using motion design, editing, AI tools, and performance data to improve conversions.
🕒 August 19
Senior Technical Artist optimising assets, shaders, and streaming for large-scale open-world games at Side. Bridging art and engineering to improve performance and visual quality.
🌐 United States, Canada – Remote
🐊 Florida – Remote
⏰ Full Time
🟠 Senior
🗿 3D Artist
🦅 H1B Visa Sponsor
👻 Ghost score 13%
🕒 August 17
Senior VFX Artist creating real-time special effects for Digital Extremes, an independent video game studio. Collaborating across art, design, audio, and development on Warframe and Soulframe.
🕒 August 16
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
🌐 United States, Canada – Remote
☕ Washington – Remote
💵 $55 - $70 / hour
⏳ Contract/Temporary
🟠 Senior
🗿 3D Artist
👻 Ghost score 0%
🕒 August 14
AI Motion Designer and Video Editor creating B2B marketing content for Intercept, an award-winning technology marketing agency. Developing motion assets and AI-assisted production workflows for enterprise clients.
🕒 August 13
Environment Artist creating playable Unreal Engine levels for People Can Fly, an independent AAA game studio. Building world geometry, modular assets, and narrative environments for action games.
🕒 August 7
Senior Motion Designer creating 3D, UI, and video animations for a crypto-fintech neobank. Partnering with Marketing and Product teams across global operations.
🕒 August 5
VFX Artist creating real-time Unreal Engine 5 and Niagara effects for Blackbird Interactive’s action shooter. Authoring immersive FX, optimizing assets, and supporting tools and production pipelines.
🇨🇦 Canada – Remote
💵 $75k - $85k / year
⏳ Contract/Temporary
🟢 Junior
🟡 Mid-level
🗿 3D Artist
🚫👨🎓 No degree required
👻 Ghost score 0%
🕒 July 30
Motion Designer at Bunsen creating engaging 2D and 3D animations for complex scientific and technical narratives. Collaborating with design leads to elevate client branding through motion.
🕒 July 30
Senior Technical Artist at Torn Banner Studios collaborating with teams to optimize assets and workflows. Involved in developing visual features and ensuring performance optimization for game content.
🕒 July 28
Animator transforming flat designs into living, high-energy interactive experiences for Partyhat. Collaborating on VFX and UI animations to enhance user engagement and visual flair.
🕒 July 23
Principal Environment Artist creating high-quality environments and overseeing art strategies at GameSim studio. Collaborating with various teams to elevate the quality and efficiency of environment-art production.
🕒 July 20
3D Animator creating visually striking animations for Zack D. Films, a leading YouTube channel. Collaborating with producers to bring engaging stories to life through animation.
🕒 July 17
Technical Artist at Hardsuit Labs optimizing workflows and developing art assets in Unreal Engine. Collaborating with teams to enhance visual quality and performance in game projects.
+17 More 3D Artist Jobs Available!

The average salary for remote 3d artists in Canada is CA$130,703 per year. This is based on data from 139 job openings. Our advanced AI searches the internet for remote job openings and posts them on our website. We use the salary data from these job postings to calculate salary expectations.
Below is a breakdown of salary data by years of experience:
| Experience | Number of roles analyzed | Average Salary |
|---|---|---|
🟢 Junior 3D Artist (1-2 yrs) | 13 | CA$103,784 |
🟡 Mid-level 3D Artist (2-4 yrs) | 63 | CA$105,322 |
🟠 Senior 3D Artist (5-9 yrs) | 61 | CA$161,815 |
🔴 Lead 3D Artist (10+ yrs) | 2 | CA$156,250 |
We analyzed 110 job listings in the last year and found it takes about 60 days for employers to close a job opening.
We reviewed 139 job postings and found the top 10 skills employers are asking for most often are:
You need strong 3D modeling and animation skills, proficiency in software like Blender, Maya, or 3ds Max, and a good eye for detail. Skills in texturing, lighting, and rendering are also important, along with creativity and the ability to take constructive feedback.
Typically, a degree in fine arts, graphic design, or a related field is required. However, a robust portfolio showcasing your work and practical experience can be more critical. Certifications in 3D software can also enhance your qualifications.
Responsibilities include creating 3D models and animations, collaborating with other artists and designers, creating textures and materials, optimizing assets for performance, and revising work based on client or team feedback.
Benefits include flexible work hours, the ability to work from anywhere, reduced commuting time, and a better work-life balance. Remote work also provides opportunities to work on diverse projects with clients from around the world.
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