
51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
🔥 0 minutes ago
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51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
• Design, implement, and optimize assets including textures, shaders, and models. • Design, build, and optimize pipelines and workflows used by our teams to streamline and support production. • Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini. • Act as the technical bridge between with Art, Engineering, Design, and Production teams. • Evaluate new technologies, workflows, and Unreal Engine features to support project goals. • Support artists with technical implementation, troubleshooting, and performance optimization. • Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow. • Ensure art content is optimized for multiplayer gameplay across target platforms. • Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.
• 5+ years of professional experience as a Technical Artist within the games industry. • Literacy in programming languages preferably HLSL/ C++/Python or equivalent. • Experience developing and supporting character art pipelines, shaders, rigs, or related character workflows. • Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms. • A high degree of self-motivation and initiative-taking. • Experience using custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications. • Strong understanding of Physically Based Rendering (PBR), shader development, and modern real-time rendering techniques. • Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows. • Strong understanding of performance profiling and optimization techniques for game engines.
• 6.5 weeks paid vacation • Eligible for Employee Stock Options Plan • Flexible schedule and work location, with your choice of remote, hybrid, or on-site. • Healthcare & benefits plan, for you and your family • 100% parental leave top-up for 16 weeks, for Canadian employees.
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