Senior Environment Artist

Job not on LinkedIn

🕒 October 12

💵 $120k - $135k / year

⏰ Full Time

🟠 Senior

🗿 3D Artist

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Logo of BulletFarm

BulletFarm

11 - 50 employees

BulletFarm is an LLC identified as "BulletFarm LLC" on its website header. Based solely on the provided site snippet (Home, About, Careers, Privacy Notice, Terms of Use, social links) there is insufficient public information to determine its products, services, or target market. The site shows standard corporate pages and social media links but no text describing activities. I cannot responsibly assign specific industries without more detail — please provide additional content (about page, product pages, or a company summary) or confirm the company's focus so I can classify it accurately.

📋 Description

• Create high-quality environment assets and world-building content from concept through final in-game implementation • Build modular environment kits supporting efficient level creation and scalable production workflows • Model, sculpt, texture, and optimize architectural, organic, and prop assets for real-time use • Collaborate with the Art Director to execute visual targets, style guides, and artistic standards • Work with Level Design, Technical Art, and Engineering to ensure environments support gameplay and technical requirements • Assemble and polish environment content within Unreal Engine • Create atmospheric spaces supporting narrative, exploration, and player immersion • Maintain asset quality while meeting performance, memory, and production requirements • Participate in art reviews and iterate based on feedback • Establish and maintain environment art workflows, standards, and documentation • Support external development partners and outsourced content integration when needed

🎯 Requirements

• 6+ years of experience as an Environment Artist • Credits on one or more shipped AAA or AA titles • Strong portfolio demonstrating excellence in environment creation across multiple styles and settings • Expertise in modular environment creation and world-building workflows • Experience creating both architectural and organic environment assets • Proficiency with Substance Painter, ZBrush, Maya, or equivalent industry-standard tools • Strong understanding of composition, scale, lighting, material definition, and environmental storytelling • Experience creating production-ready assets meeting performance and technical requirements • Experience with Unreal Engine 5 environment creation workflows • Familiarity with Nanite, Lumen, Virtual Shadow Maps, and modern UE5 environment pipelines • Ability to work from creative briefs, concept art, and established style guides • Active engagement with AI tools relevant to environment art, including AI-assisted reference, texture generation, or asset pipeline tooling • Strong collaboration and communication skills • Ability to balance quality, efficiency, and production schedules

🏖️ Benefits

• Competitive base salary • Health, dental, and vision benefits • Medical, dental, and vision insurance • 401(k) • Flexible paid time off • Remote-first work from anywhere in the US or Canada • Direct influence in an early-stage independent AAA studio • Broad technical ownership from day one • Work with cutting-edge UE5 technology • Project targeting PC, PlayStation 5, and Xbox Series X|S

Apply Now

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