
201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
🔥 0 minutes ago
🇨🇦 Canada – Remote
💵 $75k - $85k / year
⏳ Contract/Temporary
🟢 Junior
🟡 Mid-level
🗿 3D Artist
🚫👨🎓 No degree required
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201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
• Create and develop real-time VFX using Unreal Engine 5 and Niagara • Work with Creative Leads to author immersive VFX for an FPS game • Problem-solve and support tools and technology development to achieve visual and performance targets in-engine • Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments • Ensure FX assets meet Unreal Engine 5 technical requirements • Work independently with minimal supervision while collaborating effectively within the team and taking ownership of problems • Document tools and production pipelines clearly and understandably • Build VFX for an upcoming Third Person Action Shooter • Create art under a strong technical brief • Provide a showreel link with the resume
• 2+ years of proven gameplay development experience • Ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle • Excellent communication and presentation skills • Experience with Unreal Engine 5 and Niagara • Experience with dynamic FX scaling and variable integration at runtime • Unreal Blueprint experience is a plus • Unreal Chaos destruction experience is a plus • Legally eligible to work in Canada • Must reside within Canada • Resume must include a link to a showreel
• Remote-first workplace • Flexible work arrangements • Remote and hybrid working arrangements across Canada • Opportunity for long-term career growth and ability development • Work on world-class IPs and original creations across multiple genres
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