
51 - 200 employees
Founded 2000
🎮 Gaming
👥 B2C
🛍️ eCommerce
Gaming • B2C • eCommerce
Piranha Games is an action gaming studio founded in 2000, renowned for developing licensed products for popular game franchises. The company is best known for its Free-to-Play title MechWarrior Online and is dedicated to creating immersive action-based games. Their latest titles, including MW5 Mercenaries and MWO Legends, transport players into the BattleTech Universe, where they engage in tactical first-person shooting and management of mercenary units in expansive campaigns and strategic combat scenarios.
🔥 6 minutes ago
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51 - 200 employees
Founded 2000
🎮 Gaming
👥 B2C
🛍️ eCommerce
Gaming • B2C • eCommerce
Piranha Games is an action gaming studio founded in 2000, renowned for developing licensed products for popular game franchises. The company is best known for its Free-to-Play title MechWarrior Online and is dedicated to creating immersive action-based games. Their latest titles, including MW5 Mercenaries and MWO Legends, transport players into the BattleTech Universe, where they engage in tactical first-person shooting and management of mercenary units in expansive campaigns and strategic combat scenarios.
• Portray character and object movements and behaviours, tying them together with gameplay and visual storytelling • Work with the Principal Animator to design and implement gameplay and cinematic animations • Apply animation principles such as weight, balance, inertia, and posing • Apply understanding of motion, acting, and timing • Ensure animations meet technical and visual quality standards and project artistic direction • Collaborate with production team members to resolve technical and design issues • Provide guidance and direction for junior animators • Anticipate and recognize potential conflicts or production issues • Communicate technical and artistic constraints and recommend solutions • Evaluate the animation pipeline for improvement • Adjust and refine animation as directed by the Art Director and Principal Animator • Assist with Unreal hookups within motion trees, character components, blend spaces, and related systems • Participate proactively to further team and project goals • Mentor junior resources • Perform other ad-hoc responsibilities as requested
• 7+ years’ experience in animation in a game development environment • Proficient with standard animation tools such as Maya, 3D StudioMax and MotionBuilder • Proven track record to complete work within deadlines while maintaining constant communication with the team • Ability to work in a team and under pressure • Ability to thrive in a fast-paced work environment while maintaining high-quality results • Excellent written and verbal communication skills in English • Strong passion for making and playing games
• Equal opportunity employer • Inclusive work environment • Disability accommodation available • Formal education is not always required
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