
201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
Selected: 🇨🇦 Canada – Remote.
Selected: 🆕 Date Added.
🕒 August 19
Senior Narrative Designer creating interactive narrative systems for People Can Fly’s AAA action games. Implementing content in Unreal Engine 5 across distributed global development teams.
🕒 August 18
Level Designer creating and iterating AAA action-game levels for People Can Fly, an independent game development studio. Owning levels from paper design through scripting, debugging, optimization, and delivery.
🕒 August 18
Combat Game Designer creating melee combat systems and encounters for People Can Fly, an independent AAA video game studio. Prototyping gameplay and implementing combat behaviors for console and PC titles.
🕒 August 18
Senior Level Artist creating playable Unreal Engine levels for People Can Fly, an independent AAA game studio. Building world geometry, proxy assets, and modular environments for action-game projects.
🕒 August 18
Senior Level Artist creating playable Unreal Engine levels for People Can Fly, an independent AAA game studio. Building world geometry, modular assets, and set dressing for next-generation action games.
🕒 August 13
Environment Artist creating playable Unreal Engine levels for People Can Fly, an independent AAA game studio. Building world geometry, modular assets, and narrative environments for action games.
🕒 August 12
Lighting Artist creating Unreal Engine lighting for People Can Fly’s AAA action games. Shaping visual storytelling, performance, and cinematic quality across scenes and levels.
🕒 August 12
Lighting Artist creating high-quality Unreal Engine lighting for People Can Fly’s AAA action games. Shaping narrative mood, visuals, and performance across scenes, levels, and cinematics.
🕒 July 24
Lead Level Artist overseeing AAA quality environment creation in Unreal Engine. Collaborating with a global team at PCF to deliver engaging gaming experiences.
🗣️🇫🇷 French Required
🕒 June 4
Combat Game Designer creating and prototyping gameplay for AAA action-adventure titles. Collaborating with creative teams to develop core combat systems and mechanics.
🗣️🇫🇷 French Required
🕒 September 18, 2025
Senior Technical Artist building Maya/Mobu Python tools and pipelines for AAA game development at People Can Fly.
🗣️🇫🇷 French Required