Senior Technical Artist, 7-month contract

🔥 30 minutes ago

🇨🇦 Canada – Remote

đź’µ $120k - $155k / year

⏰ Full Time

đźź  Senior

đź—ż 3D Artist

đź‘» Ghost score 0%

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Logo of Blackbird Interactive

Blackbird Interactive

201 - 500 employees

🎮 Gaming

👥 B2C

Gaming • B2C

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.

đź“‹ Description

• Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems • Support artists with art-to-engine integration, including asset setup, debugging, and optimization • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality • Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines • Identify visual and performance issues and develop high-quality solutions within technical constraints • Contribute to the development and maintenance of procedural tools, art pipelines, and production processes • Create clear, concise documentation for tools, workflows, and pipelines • Take ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement • Work closely with art and engineering to support content creation, improve workflows and pipelines, and help push visual quality while working within technical constraints

🎯 Requirements

• Strong understanding of real-time content development and game art pipelines • Technical proficiency in one or more art disciplines (e.g., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine • Professional experience working in Unreal Engine 5 • Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini • Experience supporting or developing production tools and workflows • Experience working with DCC tools such as Maya • Programming or scripting experience using C++, C#, Python, or a similar language • Understanding of asset management and version control practices • Strong problem-solving skills, curiosity, and a collaborative mindset • Must be legally eligible to work in Canada and reside within Canada

🏖️ Benefits

• Remote-first workplace • Flexible work arrangements

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🟡 Mid-level

đźź  Senior

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