Unity Technical Artist

Job not on LinkedIn

🔥 20 hours ago

🌏 Anywhere in the World

⏱ Part Time

🟡 Mid-level

đźź  Senior

đź—ż 3D Artist

đź‘» Ghost score 10%

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Logo of iLogos Game Studios

iLogos Game Studios

201 - 500 employees

Founded 2006

đź’Ľ Consulting

📣 Marketing

🎮 Gaming

Consulting • Marketing • Gaming

iLogos Game Studios is a game development company that collaborates with AAA studios, indie developers, and various partners to co-create video games that they are passionate about. They work with global leaders such as Sony, EA, Rovio, Disney, and have contributed to games played by millions of people. Founded in 2006, iLogos emphasizes a work culture free of bureaucracy and micromanagement, offering remote work opportunities and a flexible schedule. The company supports employee growth through corporate English classes, workshops, training sessions, and various development programs. They also offer a unique culture based on trust, support, and honesty, along with benefits like paid time off and healthcare programs. With a rich portfolio of 460 completed projects and 1. 5 billion total downloads, iLogos Game Studios is a major player in the gaming industry.

đź“‹ Description

• Focus on performance optimization, rendering, shaders, and asset efficiency for a mobile multiplayer shooter featuring Battle Royale mode on iOS and Android • Ensure stable performance and high visual quality across a wide range of mobile devices • Work closely with artists and engineers to bridge art and technology • Improve content pipelines and troubleshoot performance bottlenecks • Support the development team with technical and programming tasks • Identify and resolve performance bottlenecks in assets, shaders, and rendering • Optimize textures, models, animations, VFX, and other art assets for mobile devices • Profile CPU/GPU performance and implement optimization solutions • Develop tools and scripts to support efficient art pipelines • Collaborate with artists and developers on performance best practices • Provide technical guidance to the art team and maintain optimization guidelines • Assist the development team with UI/UX-related programming tasks

🎯 Requirements

• +5 years of experience in the gaming industry • Proven experience as a Technical Artist, preferably in the gaming industry • Strong portfolio demonstrating performance optimization skills • Proficiency in Unity game engine • Experience with profiling tools like PIX, RenderDoc, or similar • Experience in C# and C++ programming • Experience with shader programming languages such as HLSL and GLSL • Experience with Shader Graph in Unity engine • Excellent analytical and problem-solving skills • Strong communication and teamwork skills • Experience optimizing games for a wide range of Android and iOS devices • Previous experience working on mobile shooters, multiplayer games, or Battle Royale projects is nice to have • Understanding of performance considerations specific to real-time multiplayer games is nice to have • Experience with GPU/CPU optimization, draw calls, batching, overdraw, memory usage, and mobile rendering constraints is nice to have • Experience optimizing VFX, shaders, animations, and 3D assets for mobile platforms is nice to have

🏖️ Benefits

• Work remotely from anywhere in the world • Flexible working hours • Opportunity for growth • Supportive atmosphere of trust and care • Respectful, inclusive work environment

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