Artiste technique – Technical Artist

🔥 0 minutes ago

🇨🇦 Canada – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

🗿 3D Artist

👻 Ghost score 10%

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Logo of People Can Fly Studio

People Can Fly Studio

201 - 500 employees

Founded 2002

🎮 Gaming

🥽 AR/VR

Gaming • AR/VR

People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.

📋 Description

• Support cross-discipline pipelines as a technical artist • Write robust Maya/Mobu tools and Python scripts • Interface with stakeholders and guide discussions around rigging, shaders, and workflows • Surface risks proactively and propose solutions early • Maintain artistic direction and quality across materials, shaders, and assets • Create final materials for characters, environments, and effects • Support existing material systems • Develop efficient workflows and pipelines for art and design teams • Research and implement techniques to improve asset quality and performance • Collaborate with Art, Animation, Design, and Engineering to resolve pipeline and asset issues • Propose tools and automation pipelines for iteration, optimization, and procedural workflows • Debug and profile assets to ensure performance across platforms • Provide technical feedback and documentation • Mentor other artists • Validate pipelines directly in game builds without assistance • Balance quality with scalability across archetypes and legacy asset conversion

🎯 Requirements

• Strong portfolio showcasing AAA-quality work in engine (proprietary, Unreal, or Unity) • Excellent knowledge of industry-standard DCC tools: Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents • Proficiency in Python scripting (PyQt/PySide), with ability to write clean, reusable, maintainable code • Comfortable building new Maya/engine plug-ins, writing extensible pipelines, and bridging legacy to modern formats • Experience supporting automation in retargeting, material rebaking, tessellation, and mesh optimization pipelines • Familiarity with modern rendering techniques and procedural workflows • Comfortable debugging shaders, inheritance, and profiling runtime • Good knowledge of shader languages HLSL/GLSL and rendering techniques • Understanding of 3D math, topology best practices, PBR workflows, and optimization strategies • Strong problem-solving and analytical skills • Excellent communication, collaboration, and mentoring skills • 3+ years industry experience with at least one shipped title • Proficiency in English is required • Preferred: experience with Houdini, MotionBuilder, or other procedural tools • Preferred: familiarity with C++ and Maya/OpenMaya plugin development • Preferred: knowledge of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting

🏖️ Benefits

• Benefit package 100% paid by PCF • The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage) • Full Dental coverage, including major dental • 4% RRSP matching before tax deductions, 100% vested on day 1 • Paid week off during Winter Holidays • 20 paid vacation days • 5 paid sick days • Free virtual health and mental well-being sessions for members and their dependents • Personal development opportunities • Ability to work in a global environment • Work in a creative team with people full of passion for what they do

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