Lead Engineer

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Devoted Studios

51 - 200 employees

🎮 Gaming

🤝 B2B

Gaming • Art • B2B

Devoted Studios is a US-based production management company that specializes in game development and art services. It manages a global network of over 1,900 talent, including expert art directors, producers, and tech leads. Devoted Studios optimizes external game development by leveraging international and local talent to create video game content efficiently. The company offers services such as porting, co-development, full development, and more, supporting clients through a vetted pool of artists and specialized production management. Devoted Studios aims for sustainable game development and high-quality outcomes through its unique approach to managing talent and production processes.

📋 Description

• Write, review, and own C++ code on the engagement — Lead Engineer is not a title that means you stop coding • Build and maintain core gameplay, engine, or systems components as required by the engagement • Unblock engineers on the team when they are stuck — architecture calls, engine deep-dives, debugging • Performance profiling and optimization across target platforms (console, PC, or mobile as required) • Lead and mentor engineers on the project team — grow their craft, review their work, catch drift early • Run engineering rituals: sprint planning, technical reviews, code reviews • Escalate resourcing or capability gaps to production before they affect delivery • Provide honest engineering assessments to support hiring and team growth • Be the technical voice in client conversations — represent engineering with clarity, not jargon • Partner with the Senior Game Producer to keep technical scope in sync with the schedule • Surface trade-off decisions early: 'here is the risk, here are the options, here is my recommendation' • Maintain the client's confidence that Devoted's engineering bar is where it needs to be

🎯 Requirements

• 7+ years of software engineering experience with at least 4 years in AAA or mid-tier game development • 2+ years as a Lead Engineer, Principal Engineer, or equivalent — with real ownership of technical direction, not just senior IC with a bigger title • At least 2 shipped commercial titles as a lead or senior contributor — on PC, console, or both • Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint proficiency; engine subsystem familiarity (rendering, physics, gameplay framework, GAS a strong plus) • Strong C++ fundamentals — systems design, memory management, performance reasoning • Experience leading small engineering teams and growing engineers' craft • Comfort in client-facing environments — can hold a technical conversation with a client engineering lead without translation • Remote-first discipline: async communication, documentation habits, strong written English • **Preferred** • Experience in a co-development or external development studio environment • Multi-platform development experience: console certification, platform compliance (PlayStation, Xbox, Nintendo) • Online multiplayer systems, dedicated server architecture, or live-service game experience

🏖️ Benefits

• This would he a full-time employment role with standard industry benefits in Canada

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