
Gaming
Escape Velocity Entertainment is a gaming company focused on developing video games that blend new genres with diverse characters and inclusive gameplay. Their aim is to create games that are accessible to players of all skill levels and backgrounds, providing both challenge and choice within rich, engaging worlds. They emphasize diversity, equity, and inclusion in their game design, ensuring players can reach the stars, have fun, and compete regardless of physical limitations, identity, or social network.
51 - 200 employees
🎮 Gaming
November 5

Gaming
Escape Velocity Entertainment is a gaming company focused on developing video games that blend new genres with diverse characters and inclusive gameplay. Their aim is to create games that are accessible to players of all skill levels and backgrounds, providing both challenge and choice within rich, engaging worlds. They emphasize diversity, equity, and inclusion in their game design, ensuring players can reach the stars, have fun, and compete regardless of physical limitations, identity, or social network.
51 - 200 employees
🎮 Gaming
• Work with art and engineering to understand visual requirements and performance constraints. • Develop, optimize, and maintain advanced materials and shaders using Unreal Engine • Create reusable material functions and dynamic systems to support a wide range of surface types (environment, characters, VFX). • Research and prototype new shading techniques to push visual quality and efficiency. • Collaborate with rendering engineers to identify and resolve performance bottlenecks related to materials. • Help define and maintain material pipelines and documentation for the art team.
• 3+ years of experience in a Technical Art or Material/Shader Art role. • At least one released title on the current or previous console generation (gen8, gen9), preferably AAA. • Strong knowledge of Unreal Engine’s material system (Material Editor, Material Functions, Material Instances). • Deep understanding of PBR workflows, surface response, and lighting fundamentals. • Experience creating and optimizing complex shaders for real-time performance. • Proficiency with Substance Designer/Painter, Photoshop, or similar texturing tools. • Familiarity with scripting or shader languages (HLSL, GLSL, Python) a plus. • Ability to balance visual quality and technical constraints. • Strong communication skills and ability to collaborate with multiple disciplines. • Excellent time management and creative problem-solving skills. • Ability to work independently with a high level of autonomy.
• A generous PTO allowance • Summer and Winter holidays studio closure (separate to PTO allowance) • Private Medical & Dental Healthcare • Private Mental Health scheme • A generous annual Health & Wellbeing allowance • Discretionary Studio Bonus • Top range tech for your home set up • Other benefits based on your region
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💰 $40M Series B on 2022-10
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