Technical Game Designer – Level

🔥 13 minutes ago

🌐 United States, Canada – Remote

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💵 $148k - $164k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

✍️ Designer

🦅 H1B Visa Sponsor

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👻 Ghost score 0%

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Logo of Gardens

Gardens

11 - 50 employees

🎮 Gaming

📱 Media

Gaming • Media

Gardens is a remote game studio composed of industry veterans with experience on popular titles such as Journey, What Remains of Edith Finch, and Guild Wars 2. The studio aims to create lush, living worlds that foster community and friendship through surprising multiplayer experiences. Gardens is working on a flagship game that combines fantasy adventure with communal online play, drawing inspiration from cherished online gaming memories. Committed to work-life balance and diversity, Gardens offers sustainable policies for competitive pay, benefits, flexible work, and opportunities for professional growth. Their team values transparency, collaboration, and diversity, actively hiring from underrepresented communities to build a supportive and inclusive work environment.

📋 Description

• Create worlds and sandboxes filled with opportunities to play • Prototype, validate, iterate on, and deliver gameplay features in Unreal Engine using Blueprints and/or C++ • Create gameplay verbs, activities, challenges, and environmental interactions for online multiplayer • Build and refine levels using created mechanics and tools alongside existing systems, hazards, and enemies • Playtest levels and features to encourage experimentation and memorable multiplayer moments • Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys • Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability across exploration, puzzles, traversal, and encounters • Create reusable, configurable gameplay components and tools • Rapidly prototype and playtest ideas to validate potential, refine features, and manage scope and complexity • Collaborate across disciplines to align with design direction, integrate player abilities and creature encounters, and meet technical requirements • Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior • Organize implementations and document features and tools for team use, tuning, and maintenance • Report to the Design Manager

🎯 Requirements

• At least one shipped game as a level designer on a multidisciplinary team • Proficiency in Unreal Engine Blueprints and/or C++, with the ability to independently prototype, implement, and debug gameplay features • Experience building levels and authoring collision and navigation in Unreal Engine • Strong level design fundamentals in spatial composition, flow, pacing, and player guidance for open-world exploration and multiplayer play • Strong playtesting and iteration habits • Understanding of how design shapes player behavior, cooperation, and relationships • Applicants must be legally authorized to work in the United States or Canada • Applicants must be willing to work within North American time zones (EST–PST) • Ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day • Experience building reusable level design tools, modular gameplay kits, or procedural workflows in Unreal Engine (nice to have) • Experience designing systemic puzzles, physics-based interactions, or environmental features supporting multiple solutions and emergent multiplayer play (nice to have) • Experience profiling and optimizing gameplay scripts and level content (nice to have)

🏖️ Benefits

• Stock options • Medical, dental, and vision coverage (100% for individuals, 90% for dependents) • Life insurance • Short-term and long-term disability • Additional benefits • 401(k) contributions (U.S.) • RRSP + DPSP contributions (Canada) • Paid parental leave • Fully distributed remote studio across North American time zones • Competitive salaries and pay transparency

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