Lighting Artist

đŸ”„ 0 minutes ago

🇹🇩 Canada – Remote

đŸ’” $65k - $70k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

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Logo of Keywords Studios

Keywords Studios

10,000+ employees

Founded 1998

🎼 Gaming

đŸ“± Media

đŸ€– Artificial Intelligence

Gaming ‱ Media ‱ Artificial Intelligence

Keywords Studios is the #1 global games services provider, offering an end-to-end platform supercharged by technology. They deliver technical and creative solutions to the global video games industry, with services including game development, art services, audio development, QA testing, localization, marketing services, and player engagement. Keywords Studios also works on accessibility services, content globalization, and advanced AI & technology solutions. Founded on decades of experience, they are committed to responsible business practices and provide industry-wide insights for unparalleled experiences to audiences around the world.

📋 Description

‱ Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences. ‱ Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions. ‱ Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus. ‱ Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements. ‱ Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing. ‱ Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects. ‱ Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions. ‱ Bring assigned scenes from initial lighting setup through final polish. ‱ Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner. ‱ Ensure completed work meets project requirements for quality, performance, organization, and delivery. ‱ Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership. ‱ Review the work of other lighting artists or multidisciplinary artists contributing to lighting. ‱ Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples. ‱ Help ensure lighting work follows approved visual targets, technical standards, and project requirements. ‱ Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area. ‱ Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support. ‱ Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review. ‱ Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. ‱ Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct. ‱ Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.

🎯 Requirements

‱ Professional experience creating lighting for games, real-time projects, animation, visualization, or a closely related field. ‱ A portfolio or reel demonstrating strong real-time lighting work. ‱ Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response. ‱ Experience lighting gameplay environments or interactive real-time scenes. ‱ Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus. ‱ Professional experience using Unreal Engine or another modern real-time engine. ‱ Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing. ‱ Working knowledge of physically based rendering and material response. ‱ Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints. ‱ Ability to take ownership of assigned scenes and follow them through review and completion. ‱ Ability to receive, interpret, and implement artistic and technical feedback. ‱ Experience reviewing artwork or providing constructive feedback to teammates. ‱ Ability to identify work that does not meet an established quality target and communicate practical improvements. ‱ Ability to balance visual quality, technical requirements, production scope, and schedule. ‱ Strong written, verbal, and interpersonal communication skills. ‱ Ability to organize priorities, communicate risks, and follow work through to completion. ‱ Experience collaborating with multiple game-development disciplines. ‱ Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations. ‱ Ability to work effectively both independently and as part of a distributed team.

đŸ–ïž Benefits

‱ Opportunity to work on different projects ‱ 3 weeks of paid leave ‱ Benefits package including medical, dental and vision ‱ Sick Leave ‱ Disability Coverage ‱ Corporate holidays ‱ Professional Development

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