
10,000+ employees
Founded 1998
🎮 Gaming
📱 Media
🤖 Artificial Intelligence
Gaming • Media • Artificial Intelligence
Keywords Studios is the #1 global games services provider, offering an end-to-end platform supercharged by technology. They deliver technical and creative solutions to the global video games industry, with services including game development, art services, audio development, QA testing, localization, marketing services, and player engagement. Keywords Studios also works on accessibility services, content globalization, and advanced AI & technology solutions. Founded on decades of experience, they are committed to responsible business practices and provide industry-wide insights for unparalleled experiences to audiences around the world.
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10,000+ employees
Founded 1998
🎮 Gaming
📱 Media
🤖 Artificial Intelligence
Gaming • Media • Artificial Intelligence
Keywords Studios is the #1 global games services provider, offering an end-to-end platform supercharged by technology. They deliver technical and creative solutions to the global video games industry, with services including game development, art services, audio development, QA testing, localization, marketing services, and player engagement. Keywords Studios also works on accessibility services, content globalization, and advanced AI & technology solutions. Founded on decades of experience, they are committed to responsible business practices and provide industry-wide insights for unparalleled experiences to audiences around the world.
• Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences. • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions. • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus. • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements. • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing. • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects. • Maintain consistency across connected environments, gameplay spaces, cinematics, times of day, weather conditions, and lighting scenarios. • Bring assigned scenes to final quality while meeting technical requirements and production deadlines. • Oversee lighting work for an assigned area of the project, such as a level, world region, sequence, feature, or milestone. • Review the work of lighting artists and other contributors whose work affects the final lighting result. • Provide clear, constructive, and actionable feedback through live reviews, written notes, paintovers, reference boards, documentation, and in-engine examples. • Ensure lighting work follows the visual direction, technical standards, and quality expectations established by Art Direction and the client.
• Professional experience creating lighting for games, real-time projects, or a closely related field. • At least one shipped game or comparable professional real-time project. • A portfolio or reel demonstrating high-quality real-time lighting. • Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response. • Experience lighting gameplay environments and interactive real-time scenes. • Strong understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus. • Professional experience using Unreal Engine or another modern real-time engine. • Experience with dynamic and baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing. • Working knowledge of physically based rendering, material response, tone mapping, and high-dynamic-range lighting. • Understanding of real-time lighting optimization, including light cost, shadow complexity, volumetrics, reflections, memory, scalability, and platform constraints. • Experience taking ownership of lighting for a level, scene, sequence, environment, or comparable area of production. • Experience reviewing the work of other artists and providing clear, actionable feedback. • Ability to identify when work does not meet the established quality bar and communicate what is required to improve it. • Demonstrated ability to balance artistic quality, technical limitations, production scope, and schedule requirements. • Ability to solve artistic and technical problems with limited supervision. • Strong written, verbal, presentation, and interpersonal communication skills. • Experience collaborating with Art Direction, Environment Art, Technical Art, VFX, Design, Engineering, Production, or Cinematics. • Ability to organize priorities, communicate risks, and follow work through to completion. • Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations. • Comfort participating in internal and client-facing art reviews.
• Opportunity to work on different projects • 3 weeks of paid leave • Benefits package including medical, dental and vision • Sick Leave • Disability Coverage • Corporate holidays • Professional Development
Apply Now🕒 July 1
Senior External Development Lighting Artist creating captivating lighting in video games. Collaborating with designers and engineers while utilizing Unreal Engine expertise.
🗣️🇫🇷 French Required
🕒 June 25
Lead Lighting Artist maintaining game aesthetics based on the Art Director's vision for AAA titles. Collaborating with a global team to enhance visual storytelling in game development.
🗣️🇫🇷 French Required
🕒 June 24
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