
Web 3 • Gaming
Limit Break is a company that merges the innovation of Web3 technology with creative digital experiences to connect people worldwide. The company offers a unique collection of free NFTs under the DigiDaigaku brand, which includes characters like Genesis, Heroes, Spirits, and Villains. Limit Break aims to redefine the gaming landscape by bringing the free-to-play model to the emerging realms of Web3 and beyond. Founded by leaders in mobile gaming, Limit Break focuses on building immersive gaming experiences while fostering a global community.
11 - 50 employees
🌐 Web 3
🎮 Gaming
💰 $200M Venture Round on 2022-08
November 18
🗣️🇯🇵 Japanese Required

Web 3 • Gaming
Limit Break is a company that merges the innovation of Web3 technology with creative digital experiences to connect people worldwide. The company offers a unique collection of free NFTs under the DigiDaigaku brand, which includes characters like Genesis, Heroes, Spirits, and Villains. Limit Break aims to redefine the gaming landscape by bringing the free-to-play model to the emerging realms of Web3 and beyond. Founded by leaders in mobile gaming, Limit Break focuses on building immersive gaming experiences while fostering a global community.
11 - 50 employees
🌐 Web 3
🎮 Gaming
💰 $200M Venture Round on 2022-08
• Design, implement, and maintain robust gameplay systems in Unity (C#) • Collaborate with designers and artists to bring features to life • Design and implement modular, data-driven systems in Unity that can respond to live configuration and content changes. • Interface with our backend team to ensure smooth client-server communication • Contribute to architecture decisions and help mentor junior developers • Diagnose and resolve issues related to performance, crashes, and build size using Unity’s profiling and debugging tools • Take full ownership of features—seeing them through from concept to polish—and make them the best they can be
• 8+ years of professional experience in game development, 5+ years working in Unity. • Strong Unity and C# skills, with a deep understanding of the engine lifecycle. • Has shipped one or more live service games targeting mobile with Unity. • Confidently work within a large, established Unity codebase, refactoring and extending existing systems with minimal disruption. • A proactive mindset and pride in taking ownership of features from start to finish. • Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs and Addressables. • Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists. • Bilingual preferred in English and Japanese. • Knowledge of backend tech including GoLang, Redis, SQL, and Docker. • Experience with Free-to-play titles. • Familiarity with CI/CD pipelines.
• We value diversity at our company. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or any other applicable legally protected characteristics in the location in which the candidate is applying.
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