Software Engineer – Graphics, R&D

Job not on LinkedIn

🕒 March 18

🇺🇸 United States – Remote

💵 $89.2k - $287.5k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

🧑‍💻 Full-stack Engineer

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Logo of Miris

Miris

11 - 50 employees

☁️ SaaS

🥽 AR/VR

🤝 B2B

💰 $26M Seed Round - MIRIS on 2024-08

SaaS • AR/VR • B2B

Miris is a developer-focused SaaS platform that streams high-fidelity 3D content to any device without downloads or heavy infrastructure. The platform ingests OpenUSD assets (up to 10GB), uses AI-driven optimization to generate multi-resolution LODs, compress geometry and textures, and produce stream-ready assets that adapt quality per device and network. Miris delivers assets via a global CDN with predictive caching and provides a lightweight Web SDK (React/Vue/vanilla JS) integrating with three. js, enabling progressive, low-latency 3D streaming for web, mobile, and XR clients.

📋 Description

• Build and productionize advanced techniques from graphics and computer vision research (e.g., Gaussian Splatting, radiance fields, compression, streaming). • Deliver efficient, optimized code across the rendering pipeline and ensure it runs on mobile and VR hardware. • Collaborate with researchers, engineers, and cloud/content teams to design end-to-end streaming and rendering solutions. • Stay current with industry and academic advances, moving quickly from ideas to real-world deployment. • Contribute to scalable systems and our SDK, helping customers integrate our technology into their apps.

🎯 Requirements

• Strong software engineering skills, with proven experience delivering production-quality code in C++ and demonstrable experience in Python • Solid understanding of 3D graphics and rendering fundamentals, with enough depth to work productively with specialists. • Demonstrated ability to implement research techniques or complex algorithms in real-world systems. • Experience with performance optimization on mobile, VR, or other resource-constrained platforms, or experience with ML training pipelines and code • Familiarity with Gaussian Splatting, NeRFs, or radiance field techniques is a plus. • Experience with mobile graphics APIs (Vulkan, Metal, WebGL) is a plus. • Background in any of our adjacent verticals, such as rendering, shader writing, distributed computing, streaming, graphics-related ML, computer vision, etc. • Understanding and ability to wring out performance from modern mobile hardware

🏖️ Benefits

• Comprehensive benefits including Medical, Dental, and Vision • Flexible Spending Account for medical and dependent expenses • Flexible working hours • Generous PTO Program • 401K plan • Technology stipend • Wellness stipend • Equity options

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